Exemple #1
0
    public void HandleTilePlayed(EventTilePlayed p_event)
    {
        TileInstance p_new_tile = p_event.tile_played;

        if (!Manages(p_new_tile.owner))
        {
            return;
        }
        // The player pays the tile
        int full_price = p_new_tile.description.price + p_event.price_overhead;

        if (p_new_tile.owner.money < full_price)
        {
            // This should not happen
            Debug.Log("The player doesn't have enough money to play this tile!");
            return;
        }
        p_new_tile.owner.money -= full_price;

        // Immediate effect of the new tile
        HandleNewTileImmediateEffect(p_new_tile);
        // Conditional effect of the new tile
        HandleNewTileConditionalEffect(p_new_tile);
        // Conditional effect on the other tiles
        EmitNewTileEvent(p_new_tile);
        // We subscribe the new tile for later conditional effects
        AddSubscriber(p_new_tile);

        if (!p_event.setuptile)
        {
            // End of turn.
            Suburbia.Bus.FireEvent(new EventEndOfTurn(p_new_tile.owner));
        }
    }
Exemple #2
0
    public void HandleTilePlayed(EventTilePlayed p_event)
    {
        TileInstance p_new_tile = p_event.tile_played;

        if (!Manages(p_new_tile.owner))
            return;
        // The player pays the tile
        int full_price = p_new_tile.description.price + p_event.price_overhead;
        if (p_new_tile.owner.money < full_price)
        {
            // This should not happen
            Debug.Log("The player doesn't have enough money to play this tile!");
            return;
        }
        p_new_tile.owner.money -= full_price;

        // Immediate effect of the new tile
        HandleNewTileImmediateEffect(p_new_tile);
        // Conditional effect of the new tile
        HandleNewTileConditionalEffect(p_new_tile);
        // Conditional effect on the other tiles
        EmitNewTileEvent(p_new_tile);
        // We subscribe the new tile for later conditional effects
        AddSubscriber(p_new_tile);

        if(!p_event.setuptile)
        {
            // End of turn.
            Suburbia.Bus.FireEvent(new EventEndOfTurn(p_new_tile.owner));
        }
    }