public void StartSpin(float _spinDuration, float _spinSpeed, float _stunDuration) { spinDuration = _spinDuration; spinSpeed = _spinSpeed; stunDuration = _stunDuration; stateMachine.SendInput(PlayerInputs.SPIN); }
public override void IAInitialize(CombatDirector _director) { director = _director; if (sm == null) { SetStates(); } else { sm.SendInput(JabaliInputs.IDLE); } canupdate = true; }
public override void OnPlayerEnterInThisRoom(Transform who) { sm.SendInput(DummyEnemyInputs.DISABLE); }