Exemple #1
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        public void ShouldLoadPreviuosState()
        {
            var storeProvider = new Mock <IStoreProvider>();

            storeProvider.Setup(sp => sp.Read(It.IsAny <string>())).Returns("{\"12345\": { \"Id\" : \"12345\", \"Sequence\": 6}}");

            var eventState = EventState.Create(storeProvider.Object, new Settings());

            var currentSeq = eventState.GetCurrentSequence("Tennis", "12345");

            currentSeq.Should().Be(6);
        }
Exemple #2
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        public void ShouldAddAndRemoveFixtures()
        {
            var storeProvider = new Mock <IStoreProvider>();

            storeProvider.Setup(sp => sp.Read(It.IsAny <string>())).Throws(new FileNotFoundException());

            var eventState = EventState.Create(storeProvider.Object, new Settings());

            eventState.AddFixture("football", "1", 1, 1);

            var currentSeq = eventState.GetCurrentSequence("football", "1");

            currentSeq.Should().Be(1);

            eventState.RemoveFixture("1");
            currentSeq = eventState.GetCurrentSequence("football", "1");
            currentSeq.Should().Be(-1);
        }
Exemple #3
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        public void ShouldWorkWithMultiSports()
        {
            var storeProvider = new Mock <IStoreProvider>();

            storeProvider.Setup(sp => sp.Read(It.IsAny <string>())).Throws(new FileNotFoundException());

            var eventState = EventState.Create(storeProvider.Object, new Settings());

            eventState.AddFixture("football", "1", 1, 1);
            eventState.AddFixture("tennis", "2", 2, 1);
            eventState.AddFixture("rugby", "3", 3, 1);

            var currentSeq = eventState.GetCurrentSequence("football", "1");

            currentSeq.Should().Be(1);
            currentSeq = eventState.GetCurrentSequence("tennis", "2");
            currentSeq.Should().Be(2);
            currentSeq = eventState.GetCurrentSequence("rugby", "3");
            currentSeq.Should().Be(3);
        }
Exemple #4
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        public void ShouldRemoveInactiveFixtures()
        {
            var storeProvider = new Mock <IStoreProvider>();

            storeProvider.Setup(sp => sp.Read(It.IsAny <string>())).Throws(new FileNotFoundException());

            var eventState = EventState.Create(storeProvider.Object, new Settings());

            eventState.AddFixture("basketball", "1", 1, 1);
            eventState.AddFixture("football", "2", 2, 1);
            eventState.AddFixture("football", "4", 3, 1);

            var activeOne = new Mock <IResourceFacade>();

            activeOne.Setup(f => f.Id).Returns("1");
            activeOne.Setup(f => f.IsMatchOver).Returns(false);
            var activeThree = new Mock <IResourceFacade>();

            activeThree.Setup(f => f.Id).Returns("3");
            activeThree.Setup(f => f.IsMatchOver).Returns(false);
            var inactiveFour = new Mock <IResourceFacade>();

            inactiveFour.Setup(f => f.Id).Returns("4");
            inactiveFour.Setup(f => f.IsMatchOver).Returns(true);

            var activeList = new List <IResourceFacade> {
                activeOne.Object, activeThree.Object, inactiveFour.Object
            };

            eventState.RemoveInactiveFixtures("football", activeList);

            var currentSeq = eventState.GetCurrentSequence("basketball", "1");

            currentSeq.Should().Be(1);
            currentSeq = eventState.GetCurrentSequence("football", "2");
            currentSeq.Should().Be(-1);
            currentSeq = eventState.GetCurrentSequence("football", "3");
            currentSeq.Should().Be(-1);
            currentSeq = eventState.GetCurrentSequence("football", "4");
            currentSeq.Should().Be(-1);
        }