public void EventExploration_Hendler(GameEvent e) { cardinalPosition = ((EventStartExploration)e).pos; SceneManager.LoadScene(((EventStartExploration)e).LoadedScene); //Application.LoadLevel(((EventStartExploration)e).LoadedScene); gameState = GameState.GameState_Exploration; }
public Vector3 GetPosition(EventStartExploration.Position a) { switch (a) { case EventStartExploration.Position.N: return(Nord); case EventStartExploration.Position.S: return(Sud); case EventStartExploration.Position.E: return(Est); case EventStartExploration.Position.W: return(West); case EventStartExploration.Position.Special: return(ExplorationPosition); } return(new Vector3(0, 0, 0)); }