Exemple #1
0
 void DrawOptions()
 {
     scrollPos = EditorGUILayout.BeginScrollView(scrollPos, true, true,
                                                 GUILayout.Width(optionsArea.width), GUILayout.Height(optionsArea.height));
     if (start)
     {
         if (GUILayout.Button("New Event"))
         {
             Debug.Log("New Event");
             start = false;
             currentEditableEvent = (EventScriptableObject)ScriptableObject.CreateInstance(typeof(EventScriptableObject));
         }
         if (GUILayout.Button("Edit Event"))
         {
             Debug.Log("Edit Event");
             start                = false;
             editEventEntry       = true;
             currentEditableEvent = null;
         }
     }
     else
     {
         if (editEventEntry)
         {
             currentEditableEvent = (EventScriptableObject)EditorGUILayout.ObjectField(currentEditableEvent,
                                                                                       typeof(EventScriptableObject), false);
             if (currentEditableEvent != null)
             {
                 if (GUILayout.Button("Edit This Event"))
                 {
                     Debug.Log("Edit Event");
                     editEventEntry = false;
                     editEvent      = true;
                 }
             }
         }
         else
         {
             DrawEventOptions();
             EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
             if (GUILayout.Button("Save Event"))
             {
                 Debug.Log("Save Event");
                 if (EditorUtility.DisplayDialog("Event Saving", "Are you sure you would like to save this event?",
                                                 "OK", "Cancel"))
                 {
                     if (AssetDatabase.LoadAssetAtPath(eventAssetPath + currentEditableEvent.eventName + ".asset", typeof(EventScriptableObject)) == null)
                     {
                         AssetDatabase.CreateAsset(currentEditableEvent, eventAssetPath + currentEditableEvent.eventName + ".asset");
                     }
                     start                = true;
                     editEvent            = false;
                     currentEditableEvent = null;
                 }
             }
         }
     }
     GUILayout.EndScrollView();
 }
Exemple #2
0
    public void StartDialogueEvent(EventScriptableObject thisEvent)
    {
        playerController.pausedGame = true;
        inDialogue = true;
        dialogueBox.SetActive(true);
        eventDialogueIndex = 0;

        currentEvent = thisEvent;
        PlayEventAnimation();
    }
Exemple #3
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        GUI.enabled = Application.isPlaying;

        EventScriptableObject e = target as EventScriptableObject;

        if (GUILayout.Button("Raise"))
        {
            e.Raise();
        }
    }