/// <summary>
    /// イベント発生テキスト
    /// </summary>
    /// <param name="ItemText">テキストの種類</param>
    public void Eventinsidence(EventScript.Item ItemText)
    {
        if (eventScripts[(int)ItemText] == null && ItemText != EventScript.Item.Other)
        {
            switch (ItemText)
            {
            case EventScript.Item.Stock:
                eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(4, 1);
                currentevent   = ItemText;
                maru.gameObject.SetActive(true);
                batu.gameObject.SetActive(true);
                break;    //株イベント

            case EventScript.Item.Fireinsurance:
                eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(2, 1);
                currentevent   = ItemText;
                maru.gameObject.SetActive(true);
                batu.gameObject.SetActive(true);
                break;    //火災保険イベント

            case EventScript.Item.Earthquakeinsurance:
                eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(3, 1);
                currentevent   = ItemText;
                maru.gameObject.SetActive(true);
                batu.gameObject.SetActive(true);
                break;    //地震保険イベント
            }
        }
        if (ItemText == EventScript.Item.Other || eventScripts[(int)ItemText] != null)
        {
            eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(20, 1);
            currentevent   = ItemText;
        }
        //case EventScript.Item.Fraud:
    }
 public void EventOpning()
 {
     WriteEvent();
     eventbool = false;
     disaster  = true;
     stocksell = false;
     maru.gameObject.SetActive(false);
     batu.gameObject.SetActive(false);
     dougu.gameObject.SetActive(false);
     currentdisaster = EventScript.Disaster.End;
     currentevent    = EventScript.Item.END;
 }
    public void DouguCheck(EventScript.Item item)
    {
        if (eventScripts[(int)item] != null)
        {
            switch (item)
            {
            case EventScript.Item.Fireinsurance:
                Changeimage(dougu, fireinsurance, "火災保険");
                dougu.gameObject.SetActive(true); break;

            case EventScript.Item.Earthquakeinsurance:
                Changeimage(dougu, earthquakeinsurance, "地震保険");
                dougu.gameObject.SetActive(true); break;
            }
        }
        else
        {
            switch (item)
            {
            case EventScript.Item.Fireinsurance:
                Debug.Log("火災道具なし");
                dougu.gameObject.SetActive(true);
                Changeimage(dougu, fireinsurance, "火災保険");
                dougu.image.color  = new Color(dougu.image.color.r, dougu.image.color.g, dougu.image.color.g, 0.5f);
                dougu.interactable = false;
                break;

            case EventScript.Item.Earthquakeinsurance:
                Changeimage(dougu, earthquakeinsurance, "地震保険");
                dougu.gameObject.SetActive(true);
                dougu.image.color  = new Color(dougu.image.color.r, dougu.image.color.g, dougu.image.color.g, 0.5f);
                dougu.interactable = false;
                break;
            }
        }
    }