// Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Restart"))
     {
         var sceneName = SceneManager.GetActiveScene().name;
         SceneManager.UnloadSceneAsync(sceneName);
         EventRepo.DeregisterAll();
         SceneManager.LoadScene(sceneName);
         GameStateData.GameOver = false;
     }
 }