private void StopEngine() { Logger.Write.BotStop("Bot now paused"); EventPublisher.InformUser("Program paused."); StartPauseHeader = "St_art"; GameEngine.Stop(); }
private void StartEngine() { Logger.Write.BotStart("Bot now running"); EventPublisher.InformUser("Program running."); StartPauseHeader = "P_ause"; GameEngine.Start(); }
private void RestoreDefaults() { DetectionDistance = Constants.DetectionDistance; HeightThreshold = Constants.HeightThreshold; MeleeDistance = Constants.MeleeDistance; WanderDistance = Constants.DetectionDistance; GlobalCooldown = Constants.GlobalSpellCooldown; EventPublisher.InformUser("Defaults have been restored."); }
/// <summary> /// Stops the player from running continously. /// </summary> private void ResetNavigator() { // Return when the user has not selected a process. if (FFACE == null) { EventPublisher.InformUser("No process has been selected."); return; } FFACE.Navigator.Reset(); }
/// <summary> /// Saves the route data. /// </summary> private void Save() { if (_settings.TrySave(Route)) { EventPublisher.InformUser("Path has been saved."); } else { EventPublisher.InformUser("Failed to save path."); } }
/// <summary> /// Loads the route data. /// </summary> private void Load() { Route = _settings.TryLoad <ObservableCollection <Position> >(); if (Route != null) { EventPublisher.InformUser("Path has been loaded."); } else { EventPublisher.InformUser("Failed to load the path."); } }
/// <summary> /// Saves the player's data to file. /// </summary> private void Save() { try { _settingsManager.TrySave(Config.Instance); EventPublisher.InformUser("Settings have been saved."); Logger.Write.SaveSettings("Settings saved"); } catch (InvalidOperationException ex) { Console.WriteLine(ex.Message); EventPublisher.InformUser("Failed to save settings."); } }
/// <summary> /// Tells the program to start farming. /// </summary> public void Start() { // Return when the user has not selected a process. if (FFACE == null) { EventPublisher.InformUser("No process has been selected."); return; } if (GameEngine.IsWorking) { StopEngine(); } else { StartEngine(); } }
/// <summary> /// Pauses and resumes the path recorder based on /// its current state. /// </summary> private void Record() { // Return when the user has not selected a process. if (FFACE == null) { EventPublisher.InformUser("No process has been selected."); return; } if (!_recorder.IsRecording) { _recorder.Start(); RecordHeader = "Recording!"; } else { _recorder.Stop(); RecordHeader = "Record"; } }
/// <summary> /// Selects a process to user for this application. /// </summary> private void SelectProcess() { // Let user select ffxi process var selectionView = new ProcessSelectionView(); selectionView.ShowDialog(); // Grab the view model with the game sessions. var viewModel = selectionView.DataContext as ProcessSelectionViewModel; // If the view has a process selection view model binded to it. if (viewModel != null) { // Get the selected process. var process = viewModel.SelectedProcess; // User never selected a process. if (process == null || !viewModel.IsProcessSelected) { Logger.Write.ProcessNotFound("Process not found"); EventPublisher.InformUser("No valid process was selected."); return; } // Log that a process selected. Logger.Write.ProcessFound("Process found"); // Get memory reader set in config file. var fface = MemoryWrapper.Create(process.Id); // Set the fface Session. SetSession(fface); // Tell the user the program has loaded the player's data EventPublisher.InformUser("Bot Loaded: " + fface.Player.Name); // Set the main window's title to the player's name. MainWindowTitle = "EasyFarm - " + fface.Player.Name; } }
/// <summary> /// Loads easyfarm settings from file. /// </summary> private void Load() { try { // Load the settings. var settings = _settingsManager.TryLoad <Config>(); // Did we fail to load the settings? if (settings == null) { EventPublisher.InformUser("Failed to load settings."); return; } // Inform the user of our success. Config.Instance = settings; EventPublisher.InformUser("Settings have been loaded."); Logger.Write.SaveSettings("Settings loaded"); } catch (InvalidOperationException) { EventPublisher.InformUser("Failed to load settings."); } }