public void EventSwiped() { // Freeze playing, display full event eventPlayer.FreezePlaying(true); // Activate cameras EnableCameras(); // Add bounds for swiping swipeRecognizer.EnterResolveMode(); //earthView.gameObject.transform.Find("EarthModel").GetComponent<SpinFree>().spin = false; Camera.main.GetComponent <CameraRotate>().spin = false; }