public void EventSwiped()
    {
        // Freeze playing, display full event
        eventPlayer.FreezePlaying(true);

        // Activate cameras
        EnableCameras();

        // Add bounds for swiping
        swipeRecognizer.EnterResolveMode();

        //earthView.gameObject.transform.Find("EarthModel").GetComponent<SpinFree>().spin = false;
        Camera.main.GetComponent <CameraRotate>().spin = false;
    }