Exemple #1
0
    /* CHARACTER CREATION IN PROGRESS --- IN FUTURE UPDATE
     *
     * public static PlayerCharacter createCharacter(GameWindow gw) {
     *  bool characterCreated = false;
     *  List<System.Windows.Forms.Label> skillValues = gw.skillValueList;
     *  List<System.Windows.Forms.CheckBox> skillCheckBoxes = gw.skillBoxList;
     *  int amountOfSpezializationSkills = 5;
     *  while (!characterCreated) {
     *
     *  }
     *  return null;
     * }*/

    public static void moveCharacter(KeyEventArgs e, Character player, Tile[][] tiles, List <Character> enemies)
    {
        eventLogger.Empty(); // empty logs

        /* Horribly organized moving controls - NEEDS REWORKING */
        Tile targetTile; // The tile the player is possibly moving to

        if (e.KeyCode == Keys.A)
        {
            targetTile = tiles[player.getTile().getCoordX()][player.getTile().getCoordY() - 1];
            /* If tile already has a character, player will attack */
            if (targetTile.getCharacter() != null)
            {
                attackCharacter(player, targetTile.getCharacter(), enemies);
            }
            /* Check that the tile player is moving to is empty and is not a wall */
            if (targetTile.isWalkable() && targetTile.getCharacter() == null)
            {
                /* Move character to tile */
                player.moveCharacter(tiles[player.getTile().getCoordX()][player.getTile().getCoordY() - 1]);
            }
            if (targetTile.getItem() != null)
            {
                /* If player steps on an item */
                eventLogger.logEvent(player.getName() + " stepped on " + targetTile.getItem().getName() + ". ");
            }
        }
        if (e.KeyCode == Keys.W)
        {
            targetTile = tiles[player.getTile().getCoordX() - 1][player.getTile().getCoordY()];
            if (targetTile.getCharacter() != null)
            {
                attackCharacter(player, targetTile.getCharacter(), enemies);
            }
            if (targetTile.isWalkable() && targetTile.getCharacter() == null)
            {
                player.moveCharacter(targetTile);
            }
            if (targetTile.getItem() != null)
            {
                eventLogger.logEvent(player.getName() + " stepped on " + targetTile.getItem().getName() + ". ");
            }
        }
        if (e.KeyCode == Keys.D)
        {
            targetTile = tiles[player.getTile().getCoordX()][player.getTile().getCoordY() + 1];
            if (targetTile.getCharacter() != null)
            {
                attackCharacter(player, targetTile.getCharacter(), enemies);
            }
            if (targetTile.isWalkable() && targetTile.getCharacter() == null)
            {
                player.moveCharacter(targetTile);
            }
            if (targetTile.getItem() != null)
            {
                eventLogger.logEvent(player.getName() + " stepped on " + targetTile.getItem().getName() + ". ");
            }
        }
        if (e.KeyCode == Keys.S)
        {
            targetTile = tiles[player.getTile().getCoordX() + 1][player.getTile().getCoordY()];
            if (targetTile.getCharacter() != null)
            {
                attackCharacter(player, targetTile.getCharacter(), enemies);
            }
            if (targetTile.isWalkable() && targetTile.getCharacter() == null)
            {
                player.moveCharacter(targetTile);
            }
            if (targetTile.getItem() != null)
            {
                eventLogger.logEvent(player.getName() + " stepped on " + targetTile.getItem().getName() + ". ");
            }
        }
        /* Check if player is on the ladder */
        if (e.KeyCode == Keys.C && currentLayer.getLadder().climbLadder())
        {
            currentLayer = dungeon[dungeon.IndexOf(currentLayer) + 1];
            currentLayer.addPlayer((PlayerCharacter)player);
            eventLogger.logEvent("Climbing ladder... ");
        }
        /* Check if player picks up an item */
        if (e.KeyCode == Keys.E && player.getTile().getItem() != null)
        {
            Item item = player.getTile().getItem();
            player.getInventory().addItem(item);
            player.getTile().deleteItem();
            gameWindow.updateInventoryScreen();
            eventLogger.logEvent(player.getName() + " picked up " + item.getName());
        }
        /* This part is needed to stop that annoying Windows BLING sound every time the player moves */
        e.SuppressKeyPress = true;
    }