public void onInvasionNormal(EventInvasion evt) { Configuration conf = Configuration.getInstance(); if(!conf.isEnabledInvasionConfig.getBool()) { evt.result = Result.Allow; return; } else { InvasionHandler.processEvent(ref evt); } }
public void OnInvasionMonitor(EventInvasion evt) { if (SettingsManager.BoolSettings[(int) Preferences.InvasionsInfo]) { if (evt.result == Result.Deny && SettingsManager.BoolSettings[(int)Preferences.NoInvasions]) { GUIManager.getInstance().AddTextLine("A " + evt.invasion.getName() + " invasion has been cancelled"); return; } //make sure the invasion is going to spawn before talking about it if (evt.result != Result.Deny) { GUIManager.getInstance().AddTextLine("A " + evt.invasion.getName() + " invasion of " + evt.invasion.getUnits().Count + " units has spawned."); } } }
public void OnInvasionNormal(EventInvasion evt) { //if there are no invasions cancel it and move on if (SettingsManager.BoolSettings[(int)Preferences.NoInvasions]) { evt.result = Result.Deny; InvasionTiggeredByMod = false; return; } if (SettingsManager.BoolSettings[(int)Preferences.DifficultySettingsEnabled] && SettingsManager.DifficultyPrecentAsInt != 100) { //if it was not us that tiggered the invasion then cancel it and spawn a new one if (!InvasionTiggeredByMod) { evt.result = Result.Deny; InvasionTiggeredByMod = true; SpawnInvasion(); //spawn a new invasion with the right difficulty } else { InvasionTiggeredByMod = false; } } }
public static void processEvent(ref EventInvasion evt) { TimeManager tm = AManager<TimeManager>.getInstance(); Configuration conf = Configuration.getInstance(); evt.result = Result.Default; int circleBreaker = 0; do { switch(evt.enemyType) { case 1: //goblins if (tm.day >= conf.noGoblinsTillDay.get()) { UI.print("Patrols found the remnants of a campfire. I wonder who's out there."); evt.result = Result.Allow; } else { if (conf.replaceMonsters.get() != 0) { Dbg.msg(Dbg.Grp.Invasion,5,"Replacing enemy type "+evt.enemyType.ToString()+" with " + conf.replaceGoblinsWith.get()); evt.enemyType = conf.replaceGoblinsWith.get(); } else { evt.result = Result.Deny; } } break; case 2: //skeletons if (tm.day >= conf.noSkeletonsTillDay.get()) { UI.print("The forager says he heard a spooky sound in the bushes, like bones hitting on bones"); evt.result = Result.Allow; } else { if (conf.replaceMonsters.get() != 0) { Dbg.msg(Dbg.Grp.Invasion,5,"Replacing enemy type "+evt.enemyType.ToString()+" with " + conf.replaceSkeletonsWith.get()); evt.enemyType = conf.replaceSkeletonsWith.get(); } else { evt.result = Result.Deny; } } break; case 3: //spiders if (tm.day >= conf.noSpidersTillDay.get()) { UI.print("The woodchopper said the forest is full of spider webs"); evt.result = Result.Allow; } else { evt.result = Result.Deny; } break; case 4: //wolves if (tm.day >= conf.noWolvesTillDay.get()) { UI.print("The herder says the sheep seem very agitated today"); evt.result = Result.Allow; } else { if (conf.replaceMonsters.get() != 0) { Dbg.msg(Dbg.Grp.Invasion,5,"Replacing enemy type "+evt.enemyType.ToString()+" with " + conf.replaceWolvesWith.get()); evt.enemyType = conf.replaceWolvesWith.get(); } else { evt.result = Result.Deny; } } break; case 5: //necromancer if (tm.day >= conf.noNecromancersTillDay.get()) { UI.print("There's a forestfire over the hills."); evt.result = Result.Allow; } else { if (conf.replaceMonsters.get() != 0) { Dbg.msg(Dbg.Grp.Invasion,5,"Replacing enemy type "+evt.enemyType.ToString()+" with " + conf.replaceNecromancersWith.get()); evt.enemyType = conf.replaceNecromancersWith.get(); } else { evt.result = Result.Deny; } } break; default: UI.print("Something strange is coming, I can feel it... I'm afraid."); evt.result = Result.Allow; break; } if (circleBreaker++ >= 99) { Dbg.printErr("Couldn't replace monster type in invasion event. Replacement definition probably circular or invalid"); evt.result = Result.Deny; } } while (evt.result == Result.Default); if (evt.result == Result.Deny) { Dbg.msg(Dbg.Grp.Invasion,5,"Invasion of enemy type "+evt.enemyType.ToString()+" denied"); UI.print("It's been quiet lately. Too quiet..."); } else { Dbg.msg(Dbg.Grp.Invasion,5,"Invasion of enemy type "+evt.enemyType.ToString()+" allowed"); } }
public void OnEventInvasion(EventInvasion e) { WriteEvent(e); }
public void onInvasionMonitor(EventInvasion evt) { if (evt.invasion.getName() == "wolf" || evt.invasion.getName() == "spider" || evt.invasion.getName() == "skeleton" || evt.invasion.getName() == "necromancer" || evt.invasion.getName() == "goblin") { float roll = UnityEngine.Random.value; GUIManager.getInstance().AddTextLine("bandit roll " + roll); if (roll < 0.25f) { evt.invasion.CancelInvasion(); MessengerManager.SpawnBandit(); return; } if (BattleManager.isFighting && BattleManager.isPlaced) { GUIManager.getInstance().AddTextLine("A " + evt.invasion.getName() + " has found you!"); } BattleOverMenu.invasion = evt.invasion.getName(); BattleManager.invasion = evt.invasion.getName(); } //GUIManager.getInstance().AddTextLine(evt.invasion.getName()); }
public void onInvasionMonitor(EventInvasion evt) { Result arg_0F_0 = evt.result; }
public void OnEventInvasion(EventInvasion e) { WriteEvent(e); }
public void onInvasionNormal(EventInvasion evt) { if (!modSettings.isPeacefulEnabled) return; evt.result = Result.Deny; }
public void onInvasionMonitor(EventInvasion evt) { if (evt.result != Result.Deny) return; log(String.Format("A {0} invasion has been cancelled.", evt.invasion.getName())); }