public override void SendInteract(Player player, InteractMenu menu) { if (HeldState == EHeldState.Inactive || HeldState == EHeldState.Carried || (RealmCapturableFor != 0 && player.Realm != RealmCapturableFor)) { return; } if (player.StealthLevel > 0) { player.SendClientMessage("You can't interact with objects while in stealth", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } if (player.HeldObject != null) { player.SendClientMessage("You can't carry more than one object", ChatLogFilters.CHATLOGFILTERS_C_ABILITY_ERROR); return; } if (HeldState == EHeldState.Ground) { _evtInterface.RemoveEvent(ResetFromGround); } BeginInteraction(player); }
private void EndRegionLock() { Logger.Info($"Ending Region Lock for Region : {this.Region.RegionId}"); _EvtInterface.RemoveEvent(EndRegionLock); RegionLocked = false; var playersToAnnounceTo = Player._Players.Where(x => !x.IsDisposed && x.IsInWorld() && x.ScnInterface.Scenario == null && x.Region.RegionId == this.Region.RegionId); //foreach (var player in playersToAnnounceTo) //{ // player.SendClientMessage($"{Region.RegionName} has recovered and is available for battle!"); //} }