public void HandleGameStarted(EventGameStarted p_event) { this.Delay (UpdatePositionCamera, 0.2f); }
public void HandleGameStarted(EventGameStarted p_event) { this.Delay(UpdatePositionCamera, 0.2f); }
public void HandleGameStarted(EventGameStarted p_event) { m_show = true; Refresh(); }
public void HandleGameStarted(EventGameStarted p_event) { m_show = true; Refresh (); }