private void Event_OnSelectFigure(object sender, EventEmitter.FigureEventArgs e) { NewGame(e.Figure); if (playerCurrentTurn.IsRobot()) { StartCoroutine("WaitForRobotMove"); } }
private void Event_OnSetFigure(object sender, EventEmitter.FigureEventArgs e) { if (e.Figure == representFigure) { Activate(); } else { Deactivate(); } }
private void Event_OnSetFigure(object sender, EventEmitter.FigureEventArgs e) { Show(); }
private void Event_OnSelectFigure(object sender, EventEmitter.FigureEventArgs e) { ChangePlayerNames(e.Figure); ChangeInfoTitle(); ShowGameField(); }