/// <summary> /// 带状态释放 /// </summary> /// <param name="distanceInteraction"></param> /// <param name="status"></param> public virtual void OnDistanceRelease(DistanceInteraction distanceInteraction, InteractionReleaseStatus status) { if (OnStatusRelease != null) { OnStatusRelease.Invoke(distanceInteraction, status); } }
/// <summary> /// 带状态释放 /// </summary> /// <param name="distanceInteraction"></param> /// <param name="status"></param> public virtual void OnDistanceRelease(DistanceInteraction distanceInteraction, InteractionReleaseStatus status) { //Debug.Log("OnDistanceRelease IsGrab"); IsGrab = false; if (OnStatusRelease != null) { OnStatusRelease.Invoke(distanceInteraction, status); } }