void OnPlayerConnection(int id) { if (m_EventData == null) { m_EventData = new EventDataPlayerSessionCollection(OnRecordEvent); } m_EventData.GetPlayerSession(id, true).IsActive = true; }
void OnPlayerConnection(int id) { if (m_EventData == null) { m_EventData = new EventDataPlayerSessionCollection(OnRecordEvent); } m_EventData.GetPlayerSession(id, true).IsActive = true; int connectedSessionIndex = m_EventData.GetSessionIndexById(id); m_PlayerSessionIndex = connectedSessionIndex != -1 ? connectedSessionIndex : 0; }
public void EventDataPlayerSessionCollection_GetPlayerSession_ReturnsNullOnNoIdMatch() { EventDataPlayerSessionCollection edpsc = new EventDataPlayerSessionCollection((DiagnosticEvent x) => true); EventDataPlayerSession edps = edpsc.GetPlayerSession(0, false); Assert.IsNull(edps, "New EventDataPlayerSession should not be created when create = false and there is no id match. "); }
public void EventDataPlayerSessionCollection_GetPlayerSession_ProperlyCreatesWhenCreateIsTrue() { EventDataPlayerSessionCollection edpsc = new EventDataPlayerSessionCollection((DiagnosticEvent x) => true); EventDataPlayerSession edps = edpsc.GetPlayerSession(0, true); Assert.NotNull(edps, "New EventDataPlayerSession should have been created."); Assert.AreEqual("Player 0", edps.EventName); }
void OnEnable() { EditorConnection.instance.Initialize(); EditorConnection.instance.Register(DiagnosticEventCollector.PlayerConnectionGuid, OnPlayerConnectionMessage); EditorConnection.instance.RegisterConnection(OnPlayerConnection); EditorConnection.instance.RegisterDisconnection(OnPlayerDisconnection); m_LastEventListUpdate = 0; m_PrevFrameIcon = EditorGUIUtility.IconContent("Profiler.PrevFrame", "|Go one frame backwards"); m_NextFrameIcon = EditorGUIUtility.IconContent("Profiler.NextFrame", "|Go one frame forwards"); EditorApplication.playModeStateChanged += OnEditorPlayModeChanged; RegisterEventHandler(true); if (m_EventData == null) { m_EventData = new EventDataPlayerSessionCollection(OnRecordEvent); } m_EventData.GetPlayerSession(0, true).IsActive = true; }
public void EventDataPlayerSessionCollection_TestPlayerConnection() { EventDataPlayerSessionCollection edpsc = new EventDataPlayerSessionCollection((DiagnosticEvent x) => true); edpsc.AddSession("Default", 0); edpsc.GetPlayerSession(1000, true).IsActive = true; Assert.AreEqual(2, edpsc.GetSessionCount(), "Session not properly added. "); int connectedSessionIndex = edpsc.GetSessionIndexById(1000); Assert.AreEqual(1, connectedSessionIndex, "Session index not properly set. "); }
void OnEditorPlayModeChanged(PlayModeStateChange state) { if (state == PlayModeStateChange.EnteredPlayMode) { m_EventData = new EventDataPlayerSessionCollection(OnRecordEvent); m_EventData.GetPlayerSession(0, true).IsActive = true; m_LastEventListUpdate = 0; m_InspectFrame = -1; m_LatestFrame = -1; m_PlayerSessionIndex = 0; RegisterEventHandler(true); } else if (state == PlayModeStateChange.EnteredEditMode) { RegisterEventHandler(false); } }