Exemple #1
0
	public override void	initialize()
	{
		this.player = PartyControl.get().getLocalPlayer();
		this.player_weapon = this.player.gameObject.findDescendant("anim_wepon");

		this.data = GameObject.Find("EventDataIceAtari").GetComponent<EventDataIceAtari>();

		// 당첨의 막대 모델.
		this.ice_bar = this.data.prefab_ice_atari_bar.instantiate();

		this.ice_bar.setParent(this.player.gameObject.findDescendant("anim_wrist_R"));
		this.ice_bar.setLocalPosition(new Vector3(-0.056f, -0.086f, 0.039f));
		this.ice_bar.SetActive(false);

		// "!" 말풍선.
		this.sprite_bikkuri   = Sprite2DRoot.get().createSprite(this.data.texture_bikkuri,   true);
		this.sprite_bikkuri.setVisible(false);

		// 당첨 말풍선.
		this.sprite_atari   = Sprite2DRoot.get().createSprite(this.data.texture_atari,   true);

		this.sprite_atari.setPosition(new Vector2(0.0f, 150.0f));
		this.sprite_atari.setVisible(false);

		this.sprite_ice_bar = Sprite2DRoot.get().createSprite(this.data.texture_ice_bar, true);
		this.sprite_ice_bar.setVisible(false);
		this.sprite_ice_bar.setMaterial(this.data.material_ice_sprite);

		this.spline = this.data.gameObject.findDescendant("spline_ice").GetComponent<SimpleSplineObject>();
		this.tracer.attach(this.spline.curve);
	}
Exemple #2
0
    public override void    initialize()
    {
        this.player        = PartyControl.get().getLocalPlayer();
        this.player_weapon = this.player.gameObject.findDescendant("anim_wepon");

        this.data = GameObject.Find("EventDataIceAtari").GetComponent <EventDataIceAtari>();

        // 당첨의 막대 모델.
        this.ice_bar = this.data.prefab_ice_atari_bar.instantiate();

        this.ice_bar.setParent(this.player.gameObject.findDescendant("anim_wrist_R"));
        this.ice_bar.setLocalPosition(new Vector3(-0.056f, -0.086f, 0.039f));
        this.ice_bar.SetActive(false);

        // "!" 말풍선.
        this.sprite_bikkuri = Sprite2DRoot.get().createSprite(this.data.texture_bikkuri, true);
        this.sprite_bikkuri.setVisible(false);

        // 당첨 말풍선.
        this.sprite_atari = Sprite2DRoot.get().createSprite(this.data.texture_atari, true);

        this.sprite_atari.setPosition(new Vector2(0.0f, 150.0f));
        this.sprite_atari.setVisible(false);

        this.sprite_ice_bar = Sprite2DRoot.get().createSprite(this.data.texture_ice_bar, true);
        this.sprite_ice_bar.setVisible(false);
        this.sprite_ice_bar.setMaterial(this.data.material_ice_sprite);

        this.spline = this.data.gameObject.findDescendant("spline_ice").GetComponent <SimpleSplineObject>();
        this.tracer.attach(this.spline.curve);
    }