private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.layer == golfHoleLayer)
     {
         EventHoleCollision?.Invoke(true);
     }
     else
     {
         EventCollision?.Invoke();
     }
 }
 private void OnCollisionExit(Collision collision)
 {
     onCollisionExit.Invoke(collision);
 }
 private void OnCollisionEnter(Collision collision)
 {
     onCollisionEnter.Invoke(collision);
 }