private void CheckCompletion(GraffitiBlockData blockData) { if (blockData.Progress < 1) { return; } EventBlockCompleted?.Invoke(); CheckCompletionGraffiti(); }
private void OnBlockCompleted() { EventBlockCompleted?.Invoke(); ServiceLocator.Instance.Get <IncomeService>().GiveIncomeFor(IncomeType.PerPixel); ParticleManager.Instance.SpawnParticle(ParticleType.Income, m_graffitiDrawer.Holst.Transform); }