public void a_published_message_is_received_by_multiple_subscribers()
        {
            // When the bus publishes a message, it is sent through the socket
            var consumer = new ZeroConsumer<Message>("tcp://localhost:5562");
            var bus = new BusAdapter();
            bus.AttachConsumer(consumer);

            // Meanwhile, the aggregator waits for messages from the same socket
            var producer = new ZeroProducer<Message>("tcp://*:5562");
            var aggregator = new EventAggregator<Message>();
            aggregator.AttachTo(producer);

            // While two test consumers are subscribed to the aggregator
            // (the syntax looks like it's the other way around)
            var confirmById = new FakeEventConsumer();
            var confirmAsReceived = new TestConsumer();
            aggregator.SubscribeTo(confirmById);
            aggregator.SubscribeTo(confirmAsReceived);

            // When we drop a message on the bus, the test consumer should get it
            var @event = new FakeEvent();
            bus.Publish(@event);

            // Pause the thread so the producer (via aggregator) can send to the test consumer
            var timeout = TimeSpan.FromSeconds(1).TotalMilliseconds;
            Thread.Sleep((int)timeout);

            Assert.IsTrue(confirmAsReceived.Received);
            Assert.AreEqual(@event.Id, confirmById.Id);

            producer.Dispose();
            consumer.Dispose();
        }
Exemple #2
0
        static void Main(string[] args)
        {
            var eventAggregator = new EventAggregator <Message>();
            var projectionHost  = new ProjectionHost(eventAggregator);

            projectionHost.SetUpProjections();

            var inMemQueue = new InMemQueue <Message>();
            var reader     = new QueueReader <Message>(inMemQueue);

            eventAggregator.AttachTo(reader);

            var foo = new QueueWriter <Message>(inMemQueue);

            reader.Start();
            while (true)
            {
                foo.Handle(new FooMessage());
                Thread.Sleep(1000);
            }

            //var dispatcher = new ByTypeDispatcher();
            //dispatcher.Subscribe(new FooHandler());
            //dispatcher.Handle(new FooMessage());
        }