public void QPatternMatchUntilQuit(EvalMatchUntilNode evalMatchUntilNode)
 {
 }
 public void QPatternMatchUntilStart(EvalMatchUntilNode evalMatchUntilNode, MatchedEventMap beginState)
 {
 }
 public void QPatternMatchUntilEvalFalse(EvalMatchUntilNode evalMatchUntilNode, bool matchFromUntil)
 {
 }
 public void QPatternMatchUntilEvaluateTrue(EvalMatchUntilNode evalMatchUntilNode, MatchedEventMap matchEvent, bool matchFromUntil)
 {
 }