public void QPatternMatchUntilQuit(EvalMatchUntilNode evalMatchUntilNode) { }
public void QPatternMatchUntilStart(EvalMatchUntilNode evalMatchUntilNode, MatchedEventMap beginState) { }
public void QPatternMatchUntilEvalFalse(EvalMatchUntilNode evalMatchUntilNode, bool matchFromUntil) { }
public void QPatternMatchUntilEvaluateTrue(EvalMatchUntilNode evalMatchUntilNode, MatchedEventMap matchEvent, bool matchFromUntil) { }