Exemple #1
0
 void CheckEvader()
 {
     if (evdPoints.Count == 2)
     {
         EvaderPoint removePoint = null;
         float       minDis      = 0;
         foreach (GameObject po in evdPoints)
         {
             EvaderPoint evdPoi = po.GetComponent <EvaderPoint>();
             if (evdPoi.getCheck() == false)
             {
                 if (minDis >= evdPoi.GetDistance())
                 {
                     Debug.Log("Min Distance : " + evdPoi.GetDistance());
                     minDis      = evdPoi.GetDistance();
                     removePoint = evdPoi;
                 }
                 if (evdPoi.isDeadEnd())
                 {
                     Debug.Log("Dead End!!!");
                     evdPoints.Remove(po);
                     Destroy(evdPoi.gameObject);
                 }
             }
         }
         Destroy(removePoint.gameObject);
     }
     if (evdPoints.Count == 1)
     {
         isColEvd = true;
     }
 }
Exemple #2
0
    void StartColEvade()
    {
        GameObject  unit1   = Instantiate(evaderGAMEOBJ, transform.position + (transform.up * 2) - (transform.right * 2), transform.rotation) as GameObject;
        EvaderPoint leftEvd = unit1.GetComponent <EvaderPoint>();

        leftEvd.StartCheck(colCheckDistance, EvaderPoint.EvaderDirection.Left);
        evdPoints.Add(unit1);
        GameObject  unit2    = Instantiate(evaderGAMEOBJ, transform.position + (transform.up * 2) + (transform.right * 2), transform.rotation) as GameObject;
        EvaderPoint rightEvd = unit1.GetComponent <EvaderPoint>();

        leftEvd.StartCheck(colCheckDistance, EvaderPoint.EvaderDirection.Right);
        evdPoints.Add(unit2);
        isColEvd = true;
    }