public WayTooCloseState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM, evadeMode) { }
public InSafeDistanceState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM, evadeMode) { }
protected AIEvadeModeMoverAroundState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM) { _evadeMode = evadeMode; }
public FleeingState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM, evadeMode) { }