Exemple #1
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 public WayTooCloseState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM, evadeMode)
 {
 }
Exemple #2
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 public InSafeDistanceState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM, evadeMode)
 {
 }
Exemple #3
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 protected AIEvadeModeMoverAroundState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM)
 {
     _evadeMode = evadeMode;
 }
Exemple #4
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 public FleeingState(StateMachine AISM, EvadeEnemy_FleeMode evadeMode) : base(AISM, evadeMode)
 {
 }