void Update() { if (scriptBarreAction.nbActionFaite != nbActionFaite) { nbActionFaite = scriptBarreAction.nbActionFaite; if (scriptBarreAction.nbActionFaite % 2 == 0) { if (etatDeplacement == EtatDeplacement.Haut) { transform.position = new Vector3(transform.position.x, transform.position.y - 1, transform.position.z); etatDeplacement = EtatDeplacement.Bas; } else { transform.position = new Vector3(transform.position.x, transform.position.y + 1, transform.position.z); etatDeplacement = EtatDeplacement.Haut; } } } }
void Update() { //deplacement du gobelin if (scriptBarreAction.nbActionFaite != nbActionFaite) { nbActionFaite = scriptBarreAction.nbActionFaite; if (scriptBarreAction.nbActionFaite % 2 == 0) { if (etatDeplacement == EtatDeplacement.gauche) { transform.position = new Vector3(transform.position.x - 1, transform.position.y, transform.position.z); etatDeplacement = EtatDeplacement.droite; } else { transform.position = new Vector3(transform.position.x + 1, transform.position.y, transform.position.z); etatDeplacement = EtatDeplacement.gauche; } } } }
void Start() { nbActionFaite = 0; etatDeplacement = EtatDeplacement.Haut; }
void Start() { nbActionFaite = 0; etatDeplacement = EtatDeplacement.gauche; }