public void UpdateEnvironmentSettings() { Terrain.LowerLimit = (float)RegionSettings.TerrainLowerLimit; Terrain.RaiseLimit = (float)RegionSettings.TerrainRaiseLimit; if (RegionSettings.UseEstateSun) { uint estateID; EstateInfo estate; if (EstateService.RegionMap.TryGetValue(ID, out estateID) && EstateService.TryGetValue(estateID, out estate)) { Environment.FixedSunPosition = estate.SunPosition; Environment.IsSunFixed = (estate.Flags & RegionOptionFlags.SunFixed) != 0; } } else { Environment.FixedSunPosition = RegionSettings.SunPosition; Environment.IsSunFixed = RegionSettings.IsSunFixed; } }
public override void TriggerEstateUpdate() { uint estateID; EstateInfo estateInfo; try /* we need a fail protection here */ { if (EstateService.RegionMap.TryGetValue(ID, out estateID) && EstateService.TryGetValue(estateID, out estateInfo)) { lock (m_EstateDataUpdateLock) { m_EstateData = estateInfo; } } } catch (Exception e) { m_Log.WarnFormat("Exception when accessing EstateService: {0}: {1}\n{2}", e.GetType().FullName, e.Message, e.StackTrace); } foreach (IAgent agent in Agents) { var viewerAgent = agent as ViewerAgent; if (viewerAgent != null) { SendRegionInfo(viewerAgent); ParcelInfo pInfo; if (Parcels.TryGetValue(viewerAgent.GlobalPosition, out pInfo)) { viewerAgent.SendUpdatedParcelInfo(pInfo, ID); } } } UpdateEnvironmentSettings(); }
protected SceneImplementation( SceneImplementationFactory sceneParams, RegionInfo ri) : base(ri.Size.X, ri.Size.Y) { SceneCapabilities.Add("ProductInfoRequest", new ProductInfoRequestCapability(this)); m_Scenes = sceneParams.Scenes; m_HttpServer = sceneParams.HttpServer; if (sceneParams.AssetService == null) { throw new ArgumentNullException("persistentAssetService"); } if (sceneParams.GridService == null) { throw new ArgumentNullException("gridService"); } if (ri == null) { throw new ArgumentNullException(nameof(ri)); } if (sceneParams.AvatarNameServices == null) { throw new ArgumentNullException("avatarNameServices"); } if (sceneParams.SimulationDataStorage == null) { throw new ArgumentNullException("simulationDataStorage"); } if (sceneParams.EstateService == null) { throw new ArgumentNullException("estateService"); } if (sceneParams.m_CapabilitiesConfig == null) { throw new ArgumentNullException("capabilitiesConfig"); } if (sceneParams.RegionStorage == null) { throw new ArgumentNullException("regionStorage"); } #region Setup services m_ChatService = sceneParams.ChatFactory.Instantiate(ri.ID); RegionStorage = sceneParams.RegionStorage; GroupsNameService = sceneParams.GroupsNameService; GroupsService = sceneParams.GroupsService; m_NeighborService = sceneParams.NeighborService; m_SimulationDataStorage = sceneParams.SimulationDataStorage; PersistentAssetService = sceneParams.AssetService; TemporaryAssetService = sceneParams.AssetCacheService; GridService = sceneParams.GridService; ExperienceService = sceneParams.ExperienceService; ExperienceNameService = sceneParams.ExperienceNameService; EstateService = sceneParams.EstateService; /* next line is there to break the circular dependencies */ TryGetScene = m_Scenes.TryGetValue; UserAgentServicePlugins.AddRange(sceneParams.UserAgentServicePlugins); AssetServicePlugins.AddRange(sceneParams.AssetServicePlugins); InventoryServicePlugins.AddRange(sceneParams.InventoryServicePlugins); #endregion #region Setup Region Data ID = ri.ID; GatekeeperURI = ri.GridURI; Access = ri.Access; ID = ri.ID; Name = ri.Name; Owner = ri.Owner; GridPosition = ri.Location; ProductName = ri.ProductName; RegionPort = ri.ServerPort; m_ExternalHostNameService = sceneParams.ExternalHostNameService; #endregion /* load estate flags cache */ uint estateID; EstateInfo estate; if (EstateService.RegionMap.TryGetValue(ID, out estateID) && EstateService.TryGetValue(estateID, out estate)) { m_EstateData = estate; } else { throw new ArgumentException("Could not load estate data"); } m_RestartObject = new RestartObject(m_Scenes, this, sceneParams, sceneParams.RegionStorage); m_IMService = sceneParams.IMService; m_UDPServer = new UDPCircuitsManager(new IPAddress(0), (int)ri.ServerPort, sceneParams.IMService, m_ChatService, this, sceneParams.PortControlServices); CapabilitiesConfig = sceneParams.m_CapabilitiesConfig; foreach (AvatarNameServiceInterface avNameService in sceneParams.AvatarNameServices) { AvatarNameServices.Add(avNameService); } Terrain = new TerrainController(this); Environment = new EnvironmentController(this, sceneParams.WindModelFactory); if (sceneParams.PathfindingServiceFactory != null) { PathfindingService = sceneParams.PathfindingServiceFactory.Instantiate(this); } m_IMRouter = sceneParams.IMRouter; m_IMRouter.SceneIM.Add(IMSend); OnRemove += RemoveScene; m_UDPServer.Start(); ScriptThreadPool = sceneParams.ScriptWorkerThreadPoolFactory.InstantiateThreadPool(ID); }