// Use this for initialization void Start() { bt_next.SetActive(false); bt_insertAlcool.SetActive(false); bt_moveToEspec.SetActive(false); bt_calculoAlcool.SetActive(false); bt_removeCubeta.SetActive(false); bt_addSolution.SetActive(false); bt_calculoEspec.SetActive(false); bt_restart.SetActive(false); listDialog.Add(Resources.Load <Sprite> ("espec_text_1")); listDialog.Add(Resources.Load <Sprite> ("espec_text_2")); listDialog.Add(Resources.Load <Sprite> ("espec_text_3")); listDialog.Add(Resources.Load <Sprite> ("espec_text_4")); listDialog.Add(Resources.Load <Sprite> ("espec_text_5")); listDialog.Add(Resources.Load <Sprite> ("espec_text_6")); listDialog.Add(Resources.Load <Sprite> ("espec_text_7")); listDialog.Add(Resources.Load <Sprite> ("espec_text_8")); listDialog.Add(Resources.Load <Sprite> ("espectrofotometro_text")); listDialog.Add(Resources.Load <Sprite> ("espec_text_9")); wait = GameObject.Find("espectrofotometro").GetComponent <WaitClass> (); absText.text = "Abs: " + absorvancia; traText.text = "TR: " + transmitancia; conText.text = "C: " + concentracao; eText.text = "E: " + coeficienteAbs; currentState = EspecStates.step0; textDialogEspec.sprite = listDialog [0]; pathFollow = GameObject.Find("Camera").GetComponent <PathFollow> (); }
public void setState(int step) { switch (step) { case 1: currentState = EspecStates.step1; break; case 2: currentState = EspecStates.step2; break; case 3: currentState = EspecStates.step3; break; case 4: currentState = EspecStates.step4; break; case 5: currentState = EspecStates.step5; break; } }