public override void OnAction()
 {
     if (EscapeGameManager.isClear())
     {
         Application.LoadLevel(sceneName);
     }
 }
 public override void OnEnable()
 {
     if (EscapeGameManager.isClear())
     {
         text1.SetActive(true);
     }
     else
     {
         text2.SetActive(true);
     }
 }