Exemple #1
0
 private void OnError(string error)
 {
     clientRunner.enabled = false;
     errorPresenter.gameObject.SetActive(true);
     errorPresenter.SetErrorText(error);
     inGameDebugConsoleCanvas.enabled = true;
 }
 private void OnError(string error)
 {
     unityMain.enabled = false;
     errorPresenter.gameObject.SetActive(true);
     errorPresenter.SetErrorText(error);
 }