public override bool Execute(bool isSimualtion = false)
        {
            bool valid = false;

            if (Validate())
            {
                APawn        allyPawn  = CurPlayer.GetPawnAt(AllyPos);
                Dijkstra     didi      = new Dijkstra(Boards.GetBoard(), AllyPos, allyPawn.MovePoints);
                List <Coord> moveRange = didi.GetValidPaths(Command.MOVE);
                if (moveRange.Contains(Target))
                {
                    valid = true;
                    allyPawn.Erase(Boards);
                    allyPawn.Position = Target;
                    allyPawn.Place(Boards);
                    allyPawn.Adapt(Boards.TerrainAt(AllyPos), Boards.TerrainAt(Target));
                }
                else
                {
                    ErrorMsg = OUT_OF_RANGE;
                }
            }
            if (!ErrorMsg.Equals("") && !isSimualtion)
            {
                UserUtils.PrintError(ErrorMsg);
                Console.ReadLine();
            }

            return(valid);
        }