private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); Debug.Log("ErrorInfoPanel Awake"); } else if (instance != this) { Destroy(gameObject); } }
void Awake() { if (instance == null) { gameApp = GameObject.Find("GameApp").GetComponent <GameApp>(); levelLoader = GameObject.Find("LevelLoader").GetComponent <LevelLoader>(); errorInfoPanel = GameObject.Find("ErrorInfoCanvas").GetComponent <ErrorInfoPanel>(); DontDestroyOnLoad(this.gameObject); instance = this; Debug.Log("Awake: " + this.gameObject); } else if (instance != this) { Destroy(gameObject); } }
void Awake() { if (instance == null) { connections = new Dictionary <string, NetworkConnection>(); connectionsIsNew = new HashSet <NetworkConnection>(); levelLoader = GameObject.Find("LevelLoader").GetComponent <LevelLoader>(); gameApp = GameObject.Find("GameApp").GetComponent <GameApp>(); errorInfoPanel = GameObject.Find("ErrorInfoCanvas").GetComponent <ErrorInfoPanel>(); DontDestroyOnLoad(this.gameObject); instance = this; Debug.Log("Awake: " + this.gameObject); } else if (instance != this) { Destroy(gameObject); } }