public void AIActorMods(AIActor target) { //ETGModConsole.Log("ran"); if (target) { //ETGModConsole.Log("passed target check"); if (target.IsBlackPhantom && target.healthHaver && !target.healthHaver.IsBoss) { //ETGModConsole.Log("target was jammed"); float procChance = 1; if (AllJammedState.AllJammedActive) { procChance = 0.5f; } if (UnityEngine.Random.value <= procChance) { // ETGModConsole.Log("procced"); GameActorCharmEffect charm = StatusEffectHelper.GenerateCharmEffect(13); target.ApplyEffect(charm); if (UnityEngine.Random.value <= 0.5f) { target.IgnoreForRoomClear = true; KillOnRoomClear kill = target.gameObject.GetOrAddComponent <KillOnRoomClear>(); if (EasyEnemyTypeLists.MultiPhaseEnemies.Contains(target.EnemyGuid) || EasyEnemyTypeLists.EnemiesWithInvulnerablePhases.Contains(target.EnemyGuid)) { EraseFromExistenceOnRoomClear destroyTrickyEnemy = target.gameObject.AddComponent <EraseFromExistenceOnRoomClear>(); destroyTrickyEnemy.Delay = 1f; } } } } } }
private IEnumerator DoEnemySpawn(string enemyGuid, IntVector2 position, bool isJammed, bool isDisplaced) { //ETGModConsole.Log("DoEnemySpawn triggered"); yield return(new WaitForSeconds(1f)); try { if (Owner.IsInCombat) { var enemyToSpawn = EnemyDatabase.GetOrLoadByGuid(enemyGuid); Instantiate <GameObject>(EasyVFXDatabase.BloodiedScarfPoofVFX, position.ToVector3(), Quaternion.identity); AIActor TargetActor = AIActor.Spawn(enemyToSpawn, position, GameManager.Instance.Dungeon.data.GetAbsoluteRoomFromPosition(position), true, AIActor.AwakenAnimationType.Default, true); PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(TargetActor.specRigidbody, null, false); CustomEnemyTagsSystem tags = TargetActor.gameObject.GetOrAddComponent <CustomEnemyTagsSystem>(); tags.isKalibersEyeMinion = true; tags.ignoreForGoodMimic = true; CompanionController orAddComponent = TargetActor.gameObject.GetOrAddComponent <CompanionController>(); orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE; orAddComponent.Initialize(Owner); TargetActor.OverrideHitEnemies = true; TargetActor.CollisionDamage = 0.5f; TargetActor.CollisionDamageTypes |= CoreDamageTypes.Electric; if (isJammed == true) { TargetActor.BecomeBlackPhantom(); } CompanionisedEnemyBulletModifiers companionisedBullets = TargetActor.gameObject.GetOrAddComponent <CompanionisedEnemyBulletModifiers>(); companionisedBullets.jammedDamageMultiplier = 2f; companionisedBullets.TintBullets = true; companionisedBullets.TintColor = ExtendedColours.honeyYellow; companionisedBullets.baseBulletDamage = 10f; companionisedBullets.scaleSpeed = true; companionisedBullets.scaleDamage = true; companionisedBullets.scaleSize = false; companionisedBullets.doPostProcess = false; companionisedBullets.enemyOwner = Owner; TargetActor.ApplyEffect(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPermanentCharmEffect, 1f, null); TargetActor.gameObject.AddComponent <KillOnRoomClear>(); if (isDisplaced) { DisplacedImageController displacedness = TargetActor.gameObject.AddComponent <DisplacedImageController>(); displacedness.Init(); } if (EasyEnemyTypeLists.MultiPhaseEnemies.Contains(TargetActor.EnemyGuid) || EasyEnemyTypeLists.EnemiesWithInvulnerablePhases.Contains(TargetActor.EnemyGuid)) { EraseFromExistenceOnRoomClear destroyTrickyEnemy = TargetActor.gameObject.AddComponent <EraseFromExistenceOnRoomClear>(); destroyTrickyEnemy.Delay = 1f; } TargetActor.IsHarmlessEnemy = true; TargetActor.RegisterOverrideColor(Color.grey, "Ressurection"); TargetActor.IgnoreForRoomClear = true; if (TargetActor.gameObject.GetComponent <SpawnEnemyOnDeath>()) { Destroy(TargetActor.gameObject.GetComponent <SpawnEnemyOnDeath>()); } } } catch (Exception e) { ETGModConsole.Log(e.Message); ETGModConsole.Log(e.StackTrace); } yield break; }
private void DisplacedImageSpawnHook(Action <DisplaceBehavior> orig, DisplaceBehavior sourceBehaviour) { orig(sourceBehaviour); AIActor attkOwner = sourceBehaviour.GetAttackBehaviourOwner(); if (attkOwner != null) { if (attkOwner.GetComponent <CustomEnemyTagsSystem>() != null && attkOwner.GetComponent <CustomEnemyTagsSystem>().isKalibersEyeMinion) { AIActor image = OMITBReflectionHelpers.ReflectGetField <AIActor>(typeof(DisplaceBehavior), "m_image", sourceBehaviour); if (image != null) { PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(image.specRigidbody, null, false); CustomEnemyTagsSystem tags = image.gameObject.GetOrAddComponent <CustomEnemyTagsSystem>(); tags.isKalibersEyeMinion = true; tags.ignoreForGoodMimic = true; if (attkOwner.CompanionOwner != null) { CompanionController orAddComponent = image.gameObject.GetOrAddComponent <CompanionController>(); orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE; orAddComponent.Initialize(attkOwner.CompanionOwner); } image.OverrideHitEnemies = true; image.CollisionDamage = 0.5f; image.CollisionDamageTypes |= CoreDamageTypes.Electric; CompanionisedEnemyBulletModifiers companionisedBullets = image.gameObject.GetOrAddComponent <CompanionisedEnemyBulletModifiers>(); companionisedBullets.jammedDamageMultiplier = 2f; companionisedBullets.TintBullets = true; companionisedBullets.TintColor = ExtendedColours.honeyYellow; companionisedBullets.baseBulletDamage = 10f; companionisedBullets.scaleSpeed = true; companionisedBullets.scaleDamage = true; companionisedBullets.scaleSize = false; companionisedBullets.doPostProcess = false; if (attkOwner.CompanionOwner != null) { companionisedBullets.enemyOwner = attkOwner.CompanionOwner; } image.ApplyEffect(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPermanentCharmEffect, 1f, null); image.gameObject.AddComponent <KillOnRoomClear>(); if (EasyEnemyTypeLists.MultiPhaseEnemies.Contains(image.EnemyGuid) || EasyEnemyTypeLists.EnemiesWithInvulnerablePhases.Contains(image.EnemyGuid)) { EraseFromExistenceOnRoomClear destroyTrickyEnemy = image.gameObject.AddComponent <EraseFromExistenceOnRoomClear>(); destroyTrickyEnemy.Delay = 1f; } image.IsHarmlessEnemy = true; image.RegisterOverrideColor(Color.grey, "Ressurection"); image.IgnoreForRoomClear = true; if (image.gameObject.GetComponent <SpawnEnemyOnDeath>()) { UnityEngine.Object.Destroy(image.gameObject.GetComponent <SpawnEnemyOnDeath>()); } } } } }