private bool TestEquippedPassives(IPlayerPowerInfo powers) { return(EquippedPassives == null || EquippedPassives.All(passive => powers.UsedPassives.Any(playerPassive => playerPassive.Sno == passive))); }
public bool IsVisible(IController controller) { if (HeroClass != HeroClass.None && Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass) { return(false); } if (controller.Game.IsInTown && !ShowInTown) { return(false); } //return true; var visible = true; var player = controller.Game.Me; var powers = player.Powers; if (EquippedSkills != null) { visible = AllEquippedSkills ? EquippedSkills.All(skill => powers.UsedSkills.Any(playerSkill => (skill.Icon.HasValue ? playerSkill.SnoPower.Sno == skill.Sno && playerSkill.Rune == skill.Icon.Value : playerSkill.SnoPower.Sno == skill.Sno) && (!playerSkill.IsOnCooldown || !CheckSkillCooldowns))) : EquippedSkills.Any(skill => powers.UsedSkills.Any(playerSkill => (skill.Icon.HasValue ? playerSkill.SnoPower.Sno == skill.Sno && playerSkill.Rune == skill.Icon.Value : playerSkill.SnoPower.Sno == skill.Sno) && (!playerSkill.IsOnCooldown || !CheckSkillCooldowns))); } if (visible && MissingSkills != null) { visible = MissingSkills.Any(skill => powers.UsedSkills.All(playerSkill => playerSkill.SnoPower.Sno != skill.Sno)); } if (visible && EquippedPassives != null) { visible = EquippedPassives.All(passive => powers.UsedPassives.Any(playerPassive => playerPassive.Sno == passive)); } if (visible && MissingPassives != null) { visible = MissingPassives.Any(passive => powers.UsedPassives.All(playerPassive => playerPassive.Sno != passive)); } if (visible && ActiveBuffs != null) { visible = AllActiveBuffs ? ActiveBuffs.All(buff => buff.Icon.HasValue ? powers.BuffIsActive(buff.Sno, buff.Icon.Value) : powers.BuffIsActive(buff.Sno)) : ActiveBuffs.Any(buff => buff.Icon.HasValue ? powers.BuffIsActive(buff.Sno, buff.Icon.Value) : powers.BuffIsActive(buff.Sno)); } if (visible && InactiveBuffs != null) { visible = AllInactiveBuffs ? InactiveBuffs.All(buff => buff.Icon.HasValue ? !powers.BuffIsActive(buff.Sno, buff.Icon.Value) : !powers.BuffIsActive(buff.Sno)) : InactiveBuffs.Any(buff => buff.Icon.HasValue ? !powers.BuffIsActive(buff.Sno, buff.Icon.Value) : !powers.BuffIsActive(buff.Sno)); } if (visible && ActorSnoIds != null) { visible = Hud.Game.Actors.Any(a => ActorSnoIds.Contains(a.SnoActor.Sno)); } if (visible && InvocationActorSnoIds != null) { visible = !Hud.Game.Actors.Any(a => a.SummonerAcdDynamicId == Hud.Game.Me.SummonerId && InvocationActorSnoIds.Contains(a.SnoActor.Sno)); } if (visible && CustomCondition != null) { visible = CustomCondition.Invoke(Hud); } return(visible); }