public VekHormones(Unit pUnit) : base(pUnit, 1, UnitType.Universal) { EquipmentUpgrade upgrade = new EquipmentUpgrade("FirstBonusDamage", 1); Upgrades.Add(upgrade.Name, upgrade); upgrade = new EquipmentUpgrade("SecondBonusDamage", 2); Upgrades.Add(upgrade.Name, upgrade); }
public ClusterArtillery(Unit pUnit) : base(pUnit, 1, UnitType.Ranged) { EquipmentUpgrade upgrade = new EquipmentUpgrade("BuildingsImmune", 2); Upgrades.Add(upgrade.Name, upgrade); upgrade = new EquipmentUpgrade("BonusDamage", 2); Upgrades.Add(upgrade.Name, upgrade); }
public ViceFist(Unit pUnit) : base(pUnit, 0, UnitType.Prime) { EquipmentUpgrade upgrade = new EquipmentUpgrade("AlliesImmune", 1); Upgrades.Add(upgrade.Name, upgrade); upgrade = new EquipmentUpgrade("BonusDamage", 3); Upgrades.Add(upgrade.Name, upgrade); }