public void RefreshDetails(EquipmentTemp.Row.Row2 data) { //TODO //Image icon = transform.Find("Icon").GetComponent<Image>(); //Text itemName = transform.Find("Name").GetComponent<Text>(); //Text price = transform.Find("Price").GetComponent<Text>(); //Text description = transform.Find("Description").GetComponent<Text>(); _Data = data; GameObject InfBtn = transform.Find("Intensify#Button").gameObject; if ((int)data.itemType >= 8) { InfBtn.SetActive(false); } else { InfBtn.SetActive(true); } icon.sprite = Resources.Load <Sprite>(AllPaths.Instance.allIconPath + data.eid); itemName.text = data.name; price.text = "出售可以获得<Color=yellow>" + AllFormula.Instance.SellPrice(data.buy, data.InitialLevel).ToString() + "</Color>金币"; description.text = data.description; quality.text = "品质:" + data.quality.ToString(); atk.text = "攻击力:" + data.atk.ToString(); def.text = "防御力:" + data.def.ToString(); hp.text = "生命力:" + data.hp.ToString(); crit.text = "暴击率:" + data.crit.ToString() + "%"; lv.text = "等级:" + data.InitialLevel.ToString(); }
public void Yes() { EquipmentTemp.Row.Row2 data = UIPackageModel.Instance.Intensify(UIPackageController.Instance.idv._Data); UIPackageController.Instance.plv.Refresh(UIPackageModel.Instance.LoadUserPackageData()); UIPackageController.Instance.idv.RefreshDetails(data); Init(); }
public void InItem(EquipmentTemp.Row.Row2 data, int count = 1) { EquipmentTemp UserPackageData = AllToObject.Instance.GetAllUserPackge <EquipmentTemp>(); EquipmentTemp.Row packData = UserPackageData.User[userID]; for (int i = 0; i < packData.Data.Count; i++) { if (packData.Data[i].eid == data.id && (int)data.itemType >= 8) { packData.Data[i].count += count; SaveAllUserData(UserPackageData); return; } } data.count = count; data.eid = data.id; if (UserPackageData.User[userID].Data.Count == 0) { data.id = 1; } else { data.id = UserPackageData.User[userID].Data[UserPackageData.User[userID].Data.Count - 1].id + 1; } data.InitialLevel = 1; UserPackageData.User[userID].Data.Add(data); SaveAllUserData(UserPackageData); }
public void BoxClick() { ani.transform.DOShakePosition(8, 8); tips.transform.DOShakePosition(3, 12); tips.color = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)); if (clickNum == openBox) { if (check != 0) { return; } check++; EquipmentTemp.Row.Row2 temp = UIPackageModel.Instance.GainItem(); prize.GetComponent <Image>().sprite = Resources.Load <Sprite>(AllPaths.Instance.allIconPath + temp.id); UIPackageModel.Instance.InItem(temp); prize.Find("Text").GetComponent <Text>().text = temp.name; prize.gameObject.SetActive(true); ani.SetBool("isPlay", true); prize.DOScale(Vector3.one, 0.4f); prize.DOLocalMoveY(310, 0.4f); } else { ++clickNum; } }
public RectTransform Wear(EquipmentTemp.Row.Row2 data) { for (int i = 0; i < equipTemp.childCount; i++) { if (equipTemp.GetChild(i).transform.name == ((int)data.itemType).ToString()) { return(equipTemp.GetChild(i).transform as RectTransform); } } return(null); }
public EquipmentTemp.Row.Row2 Intensify(EquipmentTemp.Row.Row2 data) { int need = data.InitialLevel; if (need >= 5) { need = 5; } EquipmentTemp UserPackageData = AllToObject.Instance.GetAllUserPackge <EquipmentTemp>(); List <EquipmentTemp.Row.Row2> userPackage = UserPackageData.User[userID].Data; for (int i = 0; i < userPackage.Count; i++) { if ((int)userPackage[i].itemType == 8 && userPackage[i].quality == data.quality && userPackage[i].count >= need) { userPackage[i].count -= need; if (userPackage[i].count == 0) { userPackage.Remove(userPackage[i]); } for (int j = 0; j < userPackage.Count; j++) { if (userPackage[j].id == data.id) { userPackage[j].InitialLevel += 1; int tempLv = userPackage[j].InitialLevel; int atk = AllFormula.Instance.GetEquipProperty(userPackage[j].atk, tempLv); int def = AllFormula.Instance.GetEquipProperty(userPackage[j].def, tempLv); int crit = AllFormula.Instance.GetEquipProperty(userPackage[j].crit, tempLv); int hp = AllFormula.Instance.GetEquipProperty(userPackage[j].hp, tempLv); userPackage[j].atk = atk; userPackage[j].def = def; userPackage[j].crit = crit; userPackage[j].hp = hp; data.InitialLevel += 1; data.atk = atk; data.def = def; data.crit = crit; data.hp = hp; } } } } UserPackageData.User[userID].Data = userPackage; SaveAllUserData(UserPackageData); return(data); }
public void Buy() { EquipmentTemp.Row.Row2 data = EventSystem.current.currentSelectedGameObject.transform.parent.GetComponent <UIShopItemController>()._Data; //EquipmentTemp.Row.Row2 temp = (EquipmentTemp.Row.Row2)MemberwiseClone(); EquipmentTemp.Row.Row2 temp = data.Clone(); if (PlayerModel.Instance._playerDaraInfo.gold < temp.buy) { // Debug.Log("No Money No Talk"); AllTools.Instance.Alert("所持金币不够!"); return; } PlayerModel.Instance.AddGold(-temp.buy); AllTools.Instance.Alert("购买成功!"); UIPackageModel.Instance.InItem(temp); }
private List <EquipmentTemp.Row.Row2> SortFunc(List <EquipmentTemp.Row.Row2> data, SortDelegate sort) { for (int i = 0; i < data.Count; i++) { for (int j = i; j < data.Count - 1; j++) { if (sort(data[i], data[j + 1])) { EquipmentTemp.Row.Row2 temp = data[i]; data[i] = data[j + 1]; data[j + 1] = temp; } } } return(data); }
public void DisPlay(EquipmentTemp.Row.Row2 data) { //将道具的数据存储在Cell的View脚本中 _Data = data; //加载Icon的图片 icon.sprite = Resources.Load <Sprite>(AllPaths.Instance.allIconPath + data.eid); //修改数量文字 count.text = data.count.ToString(); switch (data.quality) { case Enumclass.Quality.普通: quality.color = new Color(255f / 255f, 255f / 255f, 255f / 255f, 50f / 255f); break; case Enumclass.Quality.业余: quality.color = new Color(138f / 255f, 255f / 255f, 124f / 255f, 50f / 255f); break; case Enumclass.Quality.稀有: quality.color = new Color(80f / 255f, 131f / 255f, 250f / 255f, 50f / 255f); break; case Enumclass.Quality.专家: quality.color = new Color(255f / 255f, 104f / 255f, 0f / 255f, 50f / 255f); break; case Enumclass.Quality.奇: quality.color = new Color(255f / 255f, 0f / 255f, 0f / 255f, 50f / 255f); break; default: quality.color = new Color(255f / 255f, 255f / 255f, 255f / 255f, 100f / 255f); break; } if (data.isWear == 1) { isWear.text = "E"; } }
public List <EquipmentTemp.Row.Row2> Sell(EquipmentTemp.Row.Row2 data, int count = 1) { List <EquipmentTemp.Row.Row2> getInfo = null; EquipmentTemp UserPackageData = AllToObject.Instance.GetAllUserPackge <EquipmentTemp>(); for (int i = 0; i < UserPackageData.User[userID].Data.Count; i++) { if (UserPackageData.User[userID].Data[i].eid == data.eid) { PlayerModel.Instance.AddGold(AllFormula.Instance.SellPrice(UserPackageData.User[userID].Data[i].buy, UserPackageData.User[userID].Data[i].InitialLevel, count)); if (UserPackageData.User[userID].Data[i].count == count) { EquipmentTemp.Row.Row2 temp1 = UserPackageData.User[userID].Data[i]; UserPackageData.User[userID].Data.Remove(temp1); if ((int)temp1.itemType < 8 && temp1.isWear == 1) { CharacterInfo userData = PlayerModel.Instance._characterInfo; userData.atk -= temp1.atk; userData.def -= temp1.def; userData.crit -= temp1.crit; userData.maxHp -= temp1.hp; if (userData.hp >= userData.maxHp) { userData.hp = userData.maxHp; } else { userData.hp -= temp1.hp; } PlayerModel.Instance.SaveCharacterInfo(userData); } } else { UserPackageData.User[userID].Data[i].count -= count; } getInfo = UserPackageData.User[userID].Data; } } SaveAllUserData(UserPackageData); return(getInfo); }
public void Goods(EquipmentTemp.Row.Row2 data, int isHot) { GameObject prefab = null; if (isHot == 1) { prefab = AllTools.Instance.LoadCell(AllPaths.Instance.shopPrefabs + "ShopItem", itemHotTrf); prefab.GetComponent <UIShopItemController>()._Data = data; } else { prefab = AllTools.Instance.LoadCell(AllPaths.Instance.shopPrefabs + "ShopItem", itemListTrf); prefab.GetComponent <UIShopItemController>()._Data = data; } prefab.GetComponent <UIShopItemController>()._Data = data; prefab.transform.Find("Icon").GetComponent <Image>().sprite = Resources.Load <Sprite>(AllPaths.Instance.allIconPath + data.id); prefab.transform.Find("Name").GetComponent <Text>().text = data.name; prefab.transform.Find("Gold").GetComponent <Text>().text = "金币:" + data.buy.ToString(); prefab.transform.Find("Buy").GetComponent <Button>().onClick.AddListener(() => { UIShopController.Instance.Buy(); }); }
public EquipmentTemp.Row.Row2 WearEquip(EquipmentTemp.Row.Row2 data) { EquipmentTemp UserPackageData = AllToObject.Instance.GetAllUserPackge <EquipmentTemp>(); EquipmentTemp.Row.Row2 original = null; for (int i = 0; i < UserPackageData.User[userID].Data.Count; i++) { if (UserPackageData.User[userID].Data[i].itemType == data.itemType && UserPackageData.User[userID].Data[i].isWear == 1) { UserPackageData.User[userID].Data[i].isWear = 0; original = UserPackageData.User[userID].Data[i]; } if (UserPackageData.User[userID].Data[i].id == data.id) { UserPackageData.User[userID].Data[i].isWear = 1; } } SaveAllUserData(UserPackageData); return(original); }
public void OnEndDrag(PointerEventData eventData) { RectTransform finalPos = UIRoleAllStatusController.Instance.Wear(itemV._Data); bool isIn = RectTransformUtility.RectangleContainsScreenPoint(finalPos, eventData.position, eventData.pressEventCamera); if (isIn) { Destroy(gameObject); EquipmentTemp.Row.Row2 original = UIPackageModel.Instance.WearEquip(itemV._Data); UIPackageController.Instance.Init(); CharacterInfo userData = PlayerModel.Instance._characterInfo; if (original != null) { userData.atk -= original.atk; userData.def -= original.def; userData.crit -= original.crit; userData.maxHp -= original.hp; } userData.atk += itemV._Data.atk; userData.def += itemV._Data.def; userData.crit += itemV._Data.crit; userData.maxHp += itemV._Data.hp; PlayerModel.Instance.SaveCharacterInfo(userData); UIRoleAllStatusController.Instance.Init(); itemV.setItemPos(finalPos.position); } else { itemV.setItemPos(curPos); } sortLv.overrideSorting = false; UIRoleAllStatusController.Instance.rasc.gameObject.SetActive(false); }
public void Init() { EquipmentTemp.Row.Row2 data = UIPackageController.Instance.idv._Data; int need = data.InitialLevel; if (need >= 5) { need = 5; } List <EquipmentTemp.Row.Row2> userPackage = AllToObject.Instance.GetAllUserPackge <EquipmentTemp>().User[UIPackageModel.Instance.userID].Data; EquipmentTemp.Row.Row2 temp = null; for (int i = 0; i < userPackage.Count; i++) { if ((int)userPackage[i].itemType == 8 && (int)userPackage[i].quality == (int)data.quality) { temp = userPackage[i]; } } if (temp == null) { List <EquipmentTemp.Row.Row2> itemList = AllToObject.Instance.GetItemList(); for (int j = 0; j < itemList.Count; j++) { if ((int)itemList[j].itemType == 8 && (int)itemList[j].quality == (int)data.quality) { temp = itemList[j]; temp.count = 0; } } } tips.text = "当前等级:" + data.InitialLevel + "强化需要:" + need + "颗 " + temp.name + " 现有:" + temp.count + "颗"; }
private bool SortBySellPrice(EquipmentTemp.Row.Row2 a, EquipmentTemp.Row.Row2 b) { return(AllFormula.Instance.SellPrice(a.buy, a.InitialLevel) > AllFormula.Instance.SellPrice(b.buy, b.InitialLevel)); }
private bool SortByItemType(EquipmentTemp.Row.Row2 a, EquipmentTemp.Row.Row2 b) { return(a.itemType > b.itemType); }
private bool SortByQuality(EquipmentTemp.Row.Row2 a, EquipmentTemp.Row.Row2 b) { return(a.quality > b.quality); }
private bool SortByID(EquipmentTemp.Row.Row2 a, EquipmentTemp.Row.Row2 b) { return(a.id > b.id); }