public UnequippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot) { User = user; Equipped = equipped; Slot = slot; }
public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) : base(user) { Slot = slot; }
public virtual void RemoveFromSlot(EquipmentSlotDefines.Slots slot) { }
public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) { User = user; Slot = slot; }
protected void RequestItemHover(EquipmentSlotDefines.Slots slot) { Owner.SendHoverMessage(slot); }
public virtual void AddToSlot(EquipmentSlotDefines.Slots slot, IEntity entity) { }
public virtual void HoverInSlot(EquipmentSlotDefines.Slots slot, IEntity entity, bool fits) { }
protected void UseItemOnInventory(EquipmentSlotDefines.Slots slot) { Owner.SendUseMessage(slot); }
/// <returns>the button controls associated with the /// specified slot, if any. Empty if none.</returns> public abstract IEnumerable <ItemSlotButton> GetItemSlotButtons(EquipmentSlotDefines.Slots slot);
public ClothingInSlotCon Slot(EquipmentSlotDefines.Slots slot, Blackboard context) { context.GetState <ClothingSlotConState>().SetValue(slot); return(this); }
public ClothingInSlotCon(EquipmentSlotDefines.Slots slot, IResponseCurve curve) : base(curve) { _slot = slot; }
public EquippedEvent(EntityUid user, EntityUid equipped, EquipmentSlotDefines.Slots slot) { User = user; Equipped = equipped; Slot = slot; }
public EquippedEventArgs(EntityUid user, EquipmentSlotDefines.Slots slot) : base(user) { Slot = slot; }