Exemple #1
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 public UnequippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
 {
     User     = user;
     Equipped = equipped;
     Slot     = slot;
 }
Exemple #2
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 public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) : base(user)
 {
     Slot = slot;
 }
 public virtual void RemoveFromSlot(EquipmentSlotDefines.Slots slot)
 {
 }
Exemple #4
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 public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
 {
     User = user;
     Slot = slot;
 }
 protected void RequestItemHover(EquipmentSlotDefines.Slots slot)
 {
     Owner.SendHoverMessage(slot);
 }
 public virtual void AddToSlot(EquipmentSlotDefines.Slots slot, IEntity entity)
 {
 }
 public virtual void HoverInSlot(EquipmentSlotDefines.Slots slot, IEntity entity, bool fits)
 {
 }
 protected void UseItemOnInventory(EquipmentSlotDefines.Slots slot)
 {
     Owner.SendUseMessage(slot);
 }
 /// <returns>the button controls associated with the
 /// specified slot, if any. Empty if none.</returns>
 public abstract IEnumerable <ItemSlotButton> GetItemSlotButtons(EquipmentSlotDefines.Slots slot);
 public ClothingInSlotCon Slot(EquipmentSlotDefines.Slots slot, Blackboard context)
 {
     context.GetState <ClothingSlotConState>().SetValue(slot);
     return(this);
 }
 public ClothingInSlotCon(EquipmentSlotDefines.Slots slot, IResponseCurve curve) : base(curve)
 {
     _slot = slot;
 }
 public EquippedEvent(EntityUid user, EntityUid equipped, EquipmentSlotDefines.Slots slot)
 {
     User     = user;
     Equipped = equipped;
     Slot     = slot;
 }
 public EquippedEventArgs(EntityUid user, EquipmentSlotDefines.Slots slot) : base(user)
 {
     Slot = slot;
 }