private void LoadEquipmentConfig()
        {
            string filePath = Path.Combine(UnityEngine.Application.streamingAssetsPath, equipmentFileName);

            if (File.Exists(filePath))
            {
                // Read the json from the file into a string
                string dataAsJson = File.ReadAllText(filePath);
                // Pass the json to JsonUtility, and tell it to create a GameData object from it
                loadedData = UnityEngine.JsonUtility.FromJson <EquipmentConfig>(dataAsJson);
            }
            else
            {
                loadedData = EquipmentConfig.SampleData();
                Debug.LogError("Cannot load game data!");
            }
        }