private void EquipNewItem(EquipableItem equipableItem)
        {
            // Set up correct equipment reference
            Equipment equipment = null;

            if (equipableItem.IsPlayerEquipment())
            {
                equipment = playerEquipment;
            }
            else
            {
                if (followerEquipment == null)
                {
                    return;
                }

                equipment = followerEquipment;
            }

            int equipIndex = equipment.TryAddItem(equipableItem);

            if (equipIndex >= 0)
            {
                EquipLocation equipLocation = equipableItem.GetAllowedEquipLocation();

                EquipableItem takebackItem = equipment.GetItemInSlot(equipLocation, equipIndex);

                RemoveItems(1);
                if (takebackItem != null)
                {
                    equipment.RemoveItem(equipLocation, equipIndex);
                    AddItems(takebackItem, 1, takebackItem.GetModifiers());
                }
                equipment.AddItem(equipLocation, equipableItem, equipIndex, equipableItem.GetModifiers());
            }
        }