void Awake() { m_instance = this; m_myTransform = transform; FillFullNameData(m_myTransform); m_tranEquipRecommendUIEquipList = FindTransform("EquipRecommendUIEquipList"); m_equipListCamera = FindTransform("EquipRecommendUIEquipListCamera").GetComponentsInChildren <Camera>(true)[0]; m_equipListCamera.GetComponent <UIViewport>().sourceCamera = GameObject.Find("Camera").GetComponent <Camera>(); m_dragableCamera = m_equipListCamera.GetComponentsInChildren <MyDragableCamera>(true)[0]; m_equipListcameraInitPos = m_equipListCamera.transform.localPosition; m_goEquipRecommendUIArrowB = FindTransform("EquipRecommendUIArrowB").gameObject; FindTransform("EquipRecommendUIBtnClose").gameObject.AddComponent <EquipRecommendUIButton>(); Initialize(); }
void Awake() { m_instance = this; m_myTransform = transform; FillFullNameData(m_myTransform); m_tranEquipRecommendUIEquipList = FindTransform("EquipRecommendUIEquipList"); m_equipListCamera = FindTransform("EquipRecommendUIEquipListCamera").GetComponentsInChildren<Camera>(true)[0]; m_equipListCamera.GetComponent<UIViewport>().sourceCamera = GameObject.Find("Camera").GetComponent<Camera>(); m_dragableCamera = m_equipListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0]; m_equipListcameraInitPos = m_equipListCamera.transform.localPosition; m_goEquipRecommendUIArrowB = FindTransform("EquipRecommendUIArrowB").gameObject; FindTransform("EquipRecommendUIBtnClose").gameObject.AddComponent<EquipRecommendUIButton>(); Initialize(); }