// Use this for initialization void Start() { arrow = GameObject.Find("ArrowPivot"); _3dSword = GameObject.Find("3DBlade"); _3dPivot = GameObject.Find("3DPivot"); rb = GetComponent <Rigidbody>(); //exclamationPoint is Sprite's child exclamationPoint = this.gameObject.transform.GetChild(0).GetChild(1).gameObject; exclamationPoint.SetActive(false); health = maxHealth; hp = GameObject.FindGameObjectWithTag("HP").GetComponent <Image>(); SetHealthAmount(); cosmicPower = maxCP; cp = GameObject.FindGameObjectWithTag("CP").GetComponent <Image>(); SetCosmicPowerAmount(); emiNumber = 0; SetEmiAmount(); emi = (Emi)AssetDatabase.LoadAssetAtPath("Assets/Prefab/Drops/1Emi.prefab", typeof(Emi)); eQ = FindObjectOfType <EquipLoaded>(); nMA = GetComponent <NavMeshAgent>(); mM = FindObjectOfType <MenuManager>(); }
// Use this for initialization void Start() { equiped = zEquips.nothing; eload = FindObjectOfType <EquipLoaded>(); equipGet = FindObjectOfType <EquipGet>(); transform.position = equipLayout[0].position; }