ActionState ProcessAction(EquipItemAction action) { if (this.ActionTicksUsed == 1) { var item = this.Inventory.FirstOrDefault(o => o.ObjectID == action.ItemID); if (CheckEquipItem(item) == false) return ActionState.Fail; this.ActionTotalTicks = 10; return ActionState.Ok; } else if (this.ActionTicksUsed < this.ActionTotalTicks) { return ActionState.Ok; } else { var item = this.Inventory.FirstOrDefault(o => o.ObjectID == action.ItemID); if (CheckEquipItem(item) == false) return ActionState.Fail; this.EquipItem(item); var report = new EquipItemActionReport(this, item); SendReport(report); return ActionState.Done; } }
private void WearButton_Click(object sender, RoutedEventArgs e) { foreach (ItemObject item in inventoryListBox.SelectedItems) { var action = new EquipItemAction(item); AddAction(action); } }
protected override void CopyTo(ClubPenguin.Actions.Action _destWarper) { EquipItemAction equipItemAction = _destWarper as EquipItemAction; equipItemAction.TargetBoneName = TargetBoneName; equipItemAction.ItemPrefab = ItemPrefab; equipItemAction.StoreExistingProp = StoreExistingProp; base.CopyTo(_destWarper); }
private void AddStackedItemButton(ItemCollector itemCollector, ItemType type, int quantity, int offset) { GameObject btn = Instantiate(itemButtonPrefab, itemsDisplay.transform); btn.transform.position -= new Vector3(0.0f, offset * buttonOffset, 0.0f); btn.GetComponentInChildren <Text>().text = type.ToString() + "(" + quantity.ToString() + ")"; if (ItemRegistry.GetItemPropsForType(type).Equipable) { btn.GetComponent <Button>().interactable = true; EquipItemAction btnClick = btn.GetComponent <EquipItemAction>(); btnClick.SetItem(itemCollector.GetFirstItemOfType(type)); btnClick.SetItemEquipper(itemEquipper); } else { btn.GetComponent <Button>().interactable = false; } }
private void AddItemButton(IItem item, int offset) { GameObject btn = Instantiate(itemButtonPrefab, itemsDisplay.transform); btn.transform.position -= new Vector3(0.0f, offset * buttonOffset, 0.0f); btn.GetComponentInChildren <Text>().text = item.Type.ToString(); if (item.Properties.Equipable) { btn.GetComponent <Button>().interactable = true; EquipItemAction btnClick = btn.GetComponent <EquipItemAction>(); btnClick.SetItem(item); btnClick.SetItemEquipper(itemEquipper); } else { btn.GetComponent <Button>().interactable = false; } }
static void HandleWearItem(string str) { var living = GameData.Data.FocusedObject; var obs = living.Inventory .Where(o => ((o.IsArmor || o.IsWeapon) && o.IsEquipped == false)); if (obs.Any() == false) { return; } var dlg = new ItemSelectorDialog(); dlg.Owner = App.Current.MainWindow; dlg.DataContext = obs; dlg.Title = "Wear/Wield Item"; var ret = dlg.ShowDialog(); if (ret.HasValue && ret.Value == true) { var ob = (ItemObject)dlg.SelectedItem; GameAction action; if (ob.IsArmor || ob.IsWeapon) { action = new EquipItemAction(ob); } else { throw new Exception(); } action.GUID = new ActionGUID(living.World.PlayerID, 0); living.RequestAction(action); } }
ActionState ProcessAction(EquipItemAction action) { if (this.ActionTicksUsed == 1) { var item = this.Inventory.FirstOrDefault(o => o.ObjectID == action.ItemID); if (CheckEquipItem(item) == false) { return(ActionState.Fail); } this.ActionTotalTicks = 10; return(ActionState.Ok); } else if (this.ActionTicksUsed < this.ActionTotalTicks) { return(ActionState.Ok); } else { var item = this.Inventory.FirstOrDefault(o => o.ObjectID == action.ItemID); if (CheckEquipItem(item) == false) { return(ActionState.Fail); } this.EquipItem(item); var report = new EquipItemActionReport(this, item); SendReport(report); return(ActionState.Done); } }
static void HandleWearItem(string str) { var living = GameData.Data.FocusedObject; var obs = living.Inventory .Where(o => ((o.IsArmor || o.IsWeapon) && o.IsEquipped == false)); if (obs.Any() == false) return; var dlg = new ItemSelectorDialog(); dlg.Owner = App.Current.MainWindow; dlg.DataContext = obs; dlg.Title = "Wear/Wield Item"; var ret = dlg.ShowDialog(); if (ret.HasValue && ret.Value == true) { var ob = (ItemObject)dlg.SelectedItem; GameAction action; if (ob.IsArmor || ob.IsWeapon) action = new EquipItemAction(ob); else throw new Exception(); action.GUID = new ActionGUID(living.World.PlayerID, 0); living.RequestAction(action); } }
void WearItemHandler(object sender, ExecutedRoutedEventArgs e) { var living = m_mainWindow.FocusedObject; if (living == null) return; var obs = living.Inventory.OfType<ItemObject>() .Where(o => ((o.IsArmor || o.IsWeapon) && o.IsEquipped == false)); if (obs.Any() == false) return; var dlg = new ItemSelectorDialog(); dlg.Owner = m_mainWindow; dlg.DataContext = obs; dlg.Title = "Wear/Wield Item"; var ret = dlg.ShowDialog(); if (ret.HasValue && ret.Value == true) { var ob = dlg.SelectedItem; GameAction action; if (ob.IsArmor || ob.IsWeapon) action = new EquipItemAction(ob); else throw new Exception(); action.MagicNumber = 1; living.RequestAction(action); } e.Handled = true; }
private void WearButton_Click(object sender, RoutedEventArgs e) { var living = (LivingObject)this.DataContext; foreach (ItemObject item in inventoryListBox.SelectedItems) { var action = new EquipItemAction(item); AddAction(action); } }
protected void Equip(string slot, Entity item) { var action = new EquipItemAction(Entity, item, slot, true); action.OnProcess(); }