private void AddEquipAllocationAnimation(Int64 uid, EquipAllocationAnimation eaa) { var playerEquipAllocationAnimation = m_animationList.SingleOrDefault(p => p.PlayerUID == uid); if (playerEquipAllocationAnimation == null) { playerEquipAllocationAnimation = new PlayerEquipAllocationAnimation(); playerEquipAllocationAnimation.PlayerUID = uid; m_animationList.Add(playerEquipAllocationAnimation); } playerEquipAllocationAnimation.Add(eaa); }
public void Add(EquipAllocationAnimation eaa) { if (false == IsPlay) { eaa.Begin(); IsPlay = true; BattleManager.Instance.StartCoroutine(LateShow()); } else { m_AnimationList.Add(eaa); } }