public void LoadStatus(SaveData LoadData) { Name = new Name(LoadData.Name); Lv = new Lv(LoadData.Lv); Hp = new Hp(LoadData.MaxHp, LoadData.CurrentHp); Mp = new Mp(LoadData.MaxMp, LoadData.CurrentMp); Str = new Str(LoadData.Str); Vit = new Vit(LoadData.Vit); Dex = new Dex(LoadData.Dex); Int = new Int(LoadData.Int); Exp = new Exp(LoadData.NextExp, LoadData.CurrentExp); MoveSpeed = new MoveSpeed(3, 1); Direction = new Direction(Animator); ChargeSkill = new SwordChargeAtack(); NormalAtack = new SwordNomalAtack(); Skill = NormalAtack; Charge = GameObject.transform.Find("tame").GetComponent <Charge>(); Weapon = (GameObject)Resources.Load("prefab/Weapon/Sword"); Equip = new Equip(); Equip.Weapon(LoadData.EquipWeapon); Equip.Head(LoadData.EquipHead); Equip.Body(LoadData.EquipBody); Equip.Hand(LoadData.EquipHand); Equip.Foot(LoadData.EquipFoot); Equip.Accessory(LoadData.EquipAccessory); }