public void ShouldPlayCardAtRandomFromHandWhenUsingRandomStrategy() { var player = new EpsilonGreedyAgent(1); var state = TestUtilities.GenerateTestState(2, 1); var play = player.FormulatePlay(state); CollectionAssert.Contains(CardTypeExtensions.OneCardOfEachColor, play.Card); Assert.AreEqual(0, play.Position); }
public void ShouldPlayCardOnOnlyOwlThatGoesFurthestWhenUsingGreedyStrategy() { var player = new EpsilonGreedyAgent(0); var greedyPlayer = new GreedyAgent(); var state = TestUtilities.GenerateTestState(2, 1); var play = player.FormulatePlay(state); var greedyPlay = greedyPlayer.FormulatePlay(state); Assert.AreEqual(play.Card, greedyPlay.Card); Assert.AreEqual(play.Position, greedyPlay.Position); }