/// <summary>
 /// Constructor
 /// </summary>
 /// <param name="episode">Episode</param>
 /// <param name="bufferProgress">The buffer progress</param>
 /// <param name="bandwidthRate">The bandwidth rate</param>
 /// <param name="playingProgress">The playing progress</param>
 public PlayShowEpisodeMessage(EpisodeShowJson episode, Progress <double> bufferProgress, Progress <BandwidthRate> bandwidthRate, IProgress <double> playingProgress)
 {
     Episode         = episode;
     BufferProgress  = bufferProgress;
     BandwidthRate   = bandwidthRate;
     PlayingProgress = playingProgress;
 }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="episode">Episode</param>
 /// <param name="bufferProgress">The buffer progress</param>
 /// <param name="bandwidthRate">The bandwidth rate</param>
 /// <param name="playingProgress">The playing progress</param>
 /// <param name="pieceAvailability">The piece availability progress</param>
 public PlayShowEpisodeMessage(EpisodeShowJson episode, Progress <double> bufferProgress, Progress <BandwidthRate> bandwidthRate, IProgress <double> playingProgress, Progress <PieceAvailability> pieceAvailability)
 {
     Episode           = episode;
     BufferProgress    = bufferProgress;
     BandwidthRate     = bandwidthRate;
     PlayingProgress   = playingProgress;
     PieceAvailability = pieceAvailability;
 }
Exemple #3
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="episode">Episode</param>
 public DownloadShowEpisodeMessage(EpisodeShowJson episode)
 {
     Episode = episode;
 }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="episode">Episode</param>
 public PlayShowEpisodeMessage(EpisodeShowJson episode)
 {
     Episode = episode;
 }
Exemple #5
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="episode">Episode</param>
 /// <param name="bufferProgress">The buffer progress</param>
 public PlayShowEpisodeMessage(EpisodeShowJson episode, Progress <double> bufferProgress)
 {
     Episode        = episode;
     BufferProgress = bufferProgress;
 }