public void PickNextGameMode() { winCondition = gameModes[gamesModesIterator].winCondition; environmentMod = gameModes[gamesModesIterator].environmentMods; UIController.GameModeName(gameModes[gamesModesIterator].name); gamesModesIterator++; if (gamesModesIterator > gameModes.Length - 1) { gamesModesIterator = 0; } }
public GameModes(WinConditions winCondition, EnvironmentMods environmentMods, string name) { this.winCondition = winCondition; this.environmentMods = environmentMods; this.name = name; }