public void OneTimeSetUp() { CleanBrowserInstance(); env = EnvironmentManager .GetEnvironment(TestContext.Parameters["TLRGEnv"] ?? Properties.RunSettings.Default.Run_Environment); dbAccess = new DatabaseAccessManager(); }
void UpdateUIForHuman(Character humanData) { if (humanData.IsUnlocked) { humanOwnedText.SetActive(true); humanPriceText.transform.parent.gameObject.SetActive(false); humanUnlockButton.SetActive(false); humanLockButton.SetActive(false); } else { humanOwnedText.SetActive(false); humanPriceText.transform.parent.gameObject.SetActive(true); if (CoinManager.Instance.Coins >= humanData.price) { humanUnlockButton.SetActive(true); humanLockButton.SetActive(false); } else { humanUnlockButton.SetActive(false); humanLockButton.SetActive(true); } } // Change the skybox gradient colors EnvironmentManager.Environment curEnv = envManager.GetEnvironmentForCharacter(humanData); // Debug.Log("Updating skybox. Name: " + curEnv.character != null ? curEnv.character.characterName : "Default"); skyboxMaterial.SetColor("_Color", curEnv.skyboxTopColor); skyboxMaterial.SetColor("_Color2", curEnv.skyboxBottomColor); hasUpdatedHumanUI = true; }
// Make initial setup and preparations before the game can be played public void PrepareGame() { GameState = GameState.Prepare; currentEnv = envManager.GetCurrentEvironment(); StartCoroutine(WaitToGetGameObjectList()); SoundManager.Instance.PlayMusic(SoundManager.Instance.menuMusic); }
public DatabaseAccessManager() { env = EnvironmentManager .GetEnvironment(TestContext.Parameters["TLRGEnv"] ?? Properties.RunSettings.Default.Run_Environment); DBConnectionString = "Data Source=" + env.DBPath + ";" + "Initial Catalog=XPlatform;" + "Integrated Security=True"; }
public BasePage() { this.driver = Fixtures.GetWebDriver(); PageFactory.InitElements(driver, this); env = EnvironmentManager .GetEnvironment(TestContext.Parameters["TLRGEnv"] ?? Properties.RunSettings.Default.Run_Environment); load = LoadManager.GetLoad(); dbAccess = new DatabaseAccessManager(); }
public static void InitializeEnvironment() { env = EnvironmentManager.GetEnvironment(TestContext.Parameters["TLRGEnv"] ?? Properties.RunSettings.Default.Run_Environment); }