public void GiveWeapon(Enums.Weapon weapon, int ammo) { int w = (int)weapon; var bpf = new BinaryPacketFormatter(Commands.Player_giveWeapon, w, ammo); connection.write(bpf.getBytes()); }
public void invokeOnPlayerDie(ServerPlayer player, ServerPlayer killer = null, Enums.Weapon weapon = Enums.Weapon.None) { if (onPlayerDie != null) { onPlayerDie.Invoke(player, killer, weapon); } }
void api_onPlayerDie(ServerPlayer player, ServerPlayer killer = null, Enums.Weapon weapon = Enums.Weapon.None) { }