public void GiveWeapon(Enums.Weapon weapon, int ammo)
        {
            int w   = (int)weapon;
            var bpf = new BinaryPacketFormatter(Commands.Player_giveWeapon, w, ammo);

            connection.write(bpf.getBytes());
        }
 public void invokeOnPlayerDie(ServerPlayer player, ServerPlayer killer = null, Enums.Weapon weapon = Enums.Weapon.None)
 {
     if (onPlayerDie != null)
     {
         onPlayerDie.Invoke(player, killer, weapon);
     }
 }
 void api_onPlayerDie(ServerPlayer player, ServerPlayer killer = null, Enums.Weapon weapon = Enums.Weapon.None)
 {
 }