public SpawnData(Enums.SpawnElement element, Enums.SpawnType type, Enums.RangeType rangeType, float hp, float damage, float speed, float range) { _element = element; _type = type; _rangeType = rangeType; _hp = hp; _damage = damage; _speed = speed; _range = range; }
public static SpawnData GetSpawnData(Enums.SpawnType type) { return(_spawnsData[(int)type]); }
// Start is called before the first frame update void Start() { _sLib = GameObject.FindGameObjectWithTag(Constants.TAG_SPRITE_LIBRARY).GetComponent <SpriteLibraryScript>(); StartCoroutine(SpawnWave()); _spawnType = (Enums.SpawnType)Random.Range(0, 5); }