public static void ChangeSelected(Enums.SelectionType selection) { if (selection != Enums.SelectionType.DIRECTIONAL_LIGHT) { CurrentSelection = selection; } switch (selection) { case Enums.SelectionType.POINT_LIGHT: _properties._PanelARDirectionalLight.gameObject.SetActive(false); _properties._PanelARPointLight.gameObject.SetActive(true); _properties._PanelProp.gameObject.SetActive(false); break; case Enums.SelectionType.DIRECTIONAL_LIGHT: _properties._PanelARDirectionalLight.gameObject.SetActive(true); _properties._PanelARPointLight.gameObject.SetActive(false); _properties._PanelProp.gameObject.SetActive(false); break; case Enums.SelectionType.PROP: _properties._PanelARDirectionalLight.gameObject.SetActive(false); _properties._PanelARPointLight.gameObject.SetActive(false); _properties._PanelProp.gameObject.SetActive(true); break; default: SetPropertiesOpen(false); break; } }
public async Task <bool> Cleanup(long[] linkIds, long[] packageIds, Enums.Action action, Enums.Mode mode, Enums.SelectionType selectionType) { var param = new object[] { linkIds, packageIds, action.ToString(), mode.ToString(), selectionType.ToString() }; var response = await CallAction <object>("cleanup", param); return(!string.IsNullOrEmpty(response?.ToString())); }
public static void ChangeDrawingSelection(Enums.SelectionType selection) { CurrentDrawingSelection = selection; }