/// <summary>
        /// Edits the player.
        /// </summary>
        /// <param name="Player">The player.</param>
        /// <param name="NewNickName">New name of the nick.</param>
        /// <param name="NewPreferredPosition">The new preferred position.</param>
        public void EditPlayer(Player Player, string NewNickName, Enums.PlayerStyle NewPreferredPosition)
        {
            foreach (var player in Players)
            {
                if (!player.Equals(Player))
                {
                    continue;
                }

                player.NickName          = NewNickName;
                player.PreferredPosition = NewPreferredPosition;

                return;
            }
        }
Exemple #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Player"/> class.
 /// </summary>
 /// <param name="Position">The position.</param>
 /// <param name="Name">The name.</param>
 public Player(string Name, Enums.PlayerStyle Position)
 {
     NickName          = Name;
     PreferredPosition = Position;
 }