/// <summary> /// Edits the player. /// </summary> /// <param name="Player">The player.</param> /// <param name="NewNickName">New name of the nick.</param> /// <param name="NewPreferredPosition">The new preferred position.</param> public void EditPlayer(Player Player, string NewNickName, Enums.PlayerStyle NewPreferredPosition) { foreach (var player in Players) { if (!player.Equals(Player)) { continue; } player.NickName = NewNickName; player.PreferredPosition = NewPreferredPosition; return; } }
/// <summary> /// Initializes a new instance of the <see cref="Player"/> class. /// </summary> /// <param name="Position">The position.</param> /// <param name="Name">The name.</param> public Player(string Name, Enums.PlayerStyle Position) { NickName = Name; PreferredPosition = Position; }